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Rules


One: Writing perspective- I am a first person writer. I’d prefer it if we both write the same,but I’ll work with any perspective you write in, but I shan’t be changing mine.

Two: Length- Sometimes I have written a response that’s fairly long, just by ideas adding in my head. Please don’t feel you have to match that if that ever happens. I’m mainly one for one line replies or a maximum of 5 lines. Nothing over that.

Three: Talking to me: I am always in character,so please expect me to come talking to you like that. I don’t like breaking character, but will if it’s needed by you. So, please tell me if so.

Four: Character- The person I play here is completely my own version. Nothing is accurate, only the information on my page like age and all.

Five: Plot- There is no fixed plot here, so I am open to discussing ideas with you.

Six: Romance/ero- NO. No way will I be doing that stuff with people. No ero or romance please.

Seven: Being online- I can’t always be here, but will try my very best to let you all know. Please do the same with me. If I think I haven’t heard from you for a long time, without reason. I will delete you.
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0 | 0 Comments | by samthesparrow | 1 hour ago

Macro


Marco is an ancient, mysterious galaxy some 17.1 billion light-years from planet earth. It lies somewhere in the deepest, darkest realms, at the fartherest edge of space and is one of few galaxies to survive total extinction; it is also not on the intergalatical map.

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0 | 0 Comments | by SimonPalace | 1 hour ago

Rules


One: Literacy. I don't do short posts, One-Liners are strictly prohibited. I use long para or multi-para format. I prefer replies to be at least para. Use real words, text based speech is also not acceptable.

Two: Do not control my characters. I will control what these bitches think, do, see, feel, or comprehend. I don't engage in roleplays in which one, or both characters are dismembered, tortured, or killed.

Three: If you add me, say something. I'm not responsible for making the first move, or sending the first message. That's on you, if you add me I expect a roleplay. I'm not here for social reasons.

Four: If there's something wrong with our roleplay, please let me know so that I can rewrite it, or come up with something new. Don't leave me hanging. If two weeks go by without a response, or at least a reason for your absence, I will assume the roleplay was abandoned, and remove you.

Five: I do not play dominant characters. I'm not into femdom or humiliation, or whatever weird stuff goes along with it. I play submissive characters in romantic based plots only. I will engage in ero*ic roleplays but only if the story leads on up to it.
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0 | 0 Comments | by SweetxFaexPrincess | 1 hour ago

Information


• When building a world for your original characters, its important to define everything that you can, though setting up these boundaries can be exhausting. Specify where necessary, but don’t waste all your time on trying to plan it out. It’s important to find some kind of balance and something you can stick with instead of being bogged down by too many details. Think reasonably; don’t think that you can build a functioning language, a dominant species, several animal species, culture diversity and working planet environments all in one night.
• Think of names for your planet and the various species that inhabit it. Name their minerals, languages, cultures, continents, regions, and any significant or prominent other facts such as religions, technology, vehicles, rituals, clothing, objects, or anything important to their lives in their world.
• I know a big struggle for me personally when creating a world is ‘how deep am I diving into this thing’ as in, how far am I willing to work to iron out nagging annoying conflicts such as the characters being described in some other aging system besides years, speaking something other than English, or breathing something other than air. How far are you going to go to put everything into their terms and how foreign will it sound to readers once you do that?
• Getting past that hard part, once you work to develop your world you might be surprised at your own creativity. Avoid basing your planet off of other fictional planets, if you intend to have your work taken seriously. Even with real planets, if I hear of a fictional planet named Settern with a moon called Tighten, I’ll just roll my eyes and pretend I didn’t see that. Clearly you’ve lost a reader and your story will go ignored.
• Flesh out an individualistic name for your planet and other things, which sound unique and appealing. Try to come up with a realistic and working atmospheric environment for your planet. Describe the gravity and other laws of physics relevant to your planet and explain how they pertain to the planet’s shape, size, position in the solar system, moons, suns, and types of natural liquids, solids, and gasses found. What elements make up this planet? Nothing found on earth?
• Describe the geography and topography of the world, its climate, the varying temperatures, the altitudes, the systems of evaporation and condensation, any large bodies of your planet’s version of “water”, any important volcanoes and mountains or valleys, the difference in seasons and weather at the poles, the various types of storms and its effect on land, and the land’s relationship with the botanical life forms. Are their beaches? Auroras? Cliffs? Clouds? Shrouds of mist? Unusual magnetic forces? Winds over waves? Hurricanes? Tornadoes? Earthquakes? Sinking ground? Deep hollow caves?
• Then go on to describe any sort of indigenous botany, building up to describe the animals and then the “people” of your planet, if it has them. Whatever the dominant species is, be sure to specify a lot about them as the information comes into question. Its up to you to decide how much to define about your world and how much to keep vague. But just keep in mind that the readers most definitely can and will imagine their own ideas to fill the void of any facts that you left vague or simply forgot to include or define.
• If you forget to describe your main heroine’s hair length, and artists read your book, they’ll interpret your character however they feel like because there’s no indication to go off of. Two fan artists might come up with character designs that look nothing alike. That’s probably not something you’ll want. So just be careful to include all the information at some point in the story. It most definitely and should not be all at once. Tuck in little details at various points in the story where it seems natural and convenient.
• Continue in describing the environment of your world, working to create a geographical system of continents and islands, further dividing it into cultural regions such as countries or districts. You may want to create your own version of cultural dividing since countries are an earth world system. Maybe the thing that separates people groups is their eye color and nothing else? Or maybe it’s the texture of their skin? The size of their bodies? the length of their tails? The shape of their bones? Something different is ideal.
• Describe the species’ appearance and their abilities. Colors help to paint your world. Describe whatever is culturally significant visually as well as culturally. Describe traditions, practices, norms, rebels, and morals of your species. Think about their creative philosophies and belief structures. Think about the logic behind their emotion and the motives that moved the people of the past to create history. Think about the things that unite the species and what divides them.
• Describe their relationship with the other lesser life forms on the planet and how their entire ecosystem works. Get a rough idea of a food chain and determine what plants grow where to determine what animals it will attract. Determine how the botany is connected to the minerals in the world and how the atmosphere influences the soil, and then how the soil influences the plants, which influence the animals, which influence the people.
• From that, somewhere in there, get an idea of exports that some people have in abundance versus other people who either lack it or want a lot of it. The balance of trade can be a key element to plot, history, war, relationships, conflict, unity, and overall an interesting and unique story. Create a complex and detailed system but make things clear enough for people to follow. Don’t just state that this culture trades with that culture because they like each other’s clothes. No. If you’re going for a quality story, the more practical application, the better.
• If your goal is to design a completely unique species then try to avoid using human or animal qualities in their makeup. For example give your species a different system inside so that they don’t need a belly button or something obvious that we tend to overlook. If drawing a body, you’ll give it a belly button, right? But maybe think around it for your species. Maybe your species doesn’t need a mouth. Maybe they absorb nutrients through their skin, and make sound out of their noses.
• Develop the culture of your species by thinking of the background of the people groups and the location of imports and exports and how everything interconnects together. Come up with a sequence of events that people remember of the distant past of how things came to be where they are, both locational and social. Think about wars and unions and important figures and the significance and detriments to the past. Think about the important deaths and the important leaders. Think about things lost and things gained, and the people’s goals for the future in the past and how those actions created the present.
• Folklore, legends, and superstitions add flavor and color to any culture. Think about their effects on the society and how the lore influences different people groups and ages. Think about why they believe in these things, or why it even exists at all. For example, a people group is superstitious about eating certain raw meat because if the meat isn't cooked, people who eat it will become possessed by invisible demons and die. This could be referring to actual germs that are fatal to their systems.
• Think about the government system and political hierarchy of your culture. Who’s in charge? Who are the “admins” and the “mods” of their world? Who’s the scum of the world, the lowest of the low? The hated? The loved? And what’s just average? Think of a planet where gold is common and iron is rare. How would things look different? Who is rich then? Identify social hierarchies and what causes people to shift higher or lower in the social groupings’ ladders.
• Describe the languages of your cultures. Are they visual pictures? Are they syllabic? Round strokes or straight-edged? Sound based? How many consonants? How many vowels? Are there capital and lowercase letters different at all? How many versions of each letter character? Do they write right to left or top to bottom? Left to right? Bottom to top? What’s their formal speech sound like? What about casual? What about slang? Rude words? Curse words? Spells? Swears? Abbreviations? Words with multiple meanings? Metaphors and simile phrases that only a certain cultural group will understand?
• Describe the currency. Identify what exactly the token currency is. It doesn’t have to be coins. Maybe its balls or squares. Maybe its metal. Maybe its crystals. Maybe its round pieces of paper. Maybe its threads. Maybe its water. Identify different sizes of currency and specify the prices of things.
• Describe their current level of technology and how integrated it is into their society. How often do they use it? What all is it in? what technology do they use in their most basic functions? What are their devices like? What sounds do they make? What colors are the technology? Is it angular and sharp styled? Is it light and modern? Round and mimalistic? Harsh and gruff? Faded and brown? Gear-based? Full of latches and buckles and buttons? Full of all kinds of compartments? Laced with wires? Scuffed at the edges? Held together with duck tape and chewing gum?
• If it’s a thing in your universe, describe the world’s space travel process and requirements. Describe the technology of the ship. Describe the size and life support systems. Describe how the ship’s insides are suitable for the species’ life needs. Describe the process of flight as well as landing. Describe space travel from planet to planet. Specify some kind of time involved. Specify the money involved. Specify repairs and damage control.
• Describe the “universe out there” and how your characters view it. Are they just discovering space or is it a nonchalant everyday thing to travel around in it? What’s their relations with other planets? Have they colonized? Was their own world a colony in its beginning or are they natives? Is your “planet” actually a moon? Does it have rings? Asteroid belts? Attacks from other species? How often do species of other planets visit? Do they force their way in? does your main species force their way into others’ lives and planets and business? Are they enslaved? Are they at war? Capturing and or killing others? What are they connected to out there?
• Describe your planet’s moons and a bit about the environment and natives if anything lives there. Describe anything that is in your planet’s orbit. Describe the sun if there’s anything particular about it. How many planets are in your solar system? Who lives there? What’s on there? What are their moons like? Where is your solar system located in the galaxy? What is your galaxy like?
• Describe the planet’s reputation in the eyes of the residents of other planets. Describe what other species know it as and what its known for. Describe inter-planetary trade. Describe the good and the bad of other world species interacting. Describe how they build the bridge between worlds so to speak and can communicate through the language and cultural barriers as well as living in spite of atmospheric barriers. Describe species living outside of their native planet environment, how the biology and technology work in tandem to help that become possible.
• Hopefully I have given you enough to think about to spark information in fleshing out your own planet, whatever realm of genre you choose.

.:Creating A WORLD From The Ground Up:.
by PrennCooder
Watch
Resources & Stock Images / Tutorials / Writing
#backstory #bio #biography #bios #character #characterdesign #characters #charactersheet (show more)
A TON OF TIPS and suggestions and questions to spark ideas and creativity for designing your own world ❤ 


.:Create Your Own SPECIES Bio Template:.
If you’re dabbling in the genres of supernatural, paranormal, fantasy, science fiction, and horror, you’re probably going to want to make at least one of your own species eventually. And that’s why I made this short and concise form for you to fill out! This form is free to use but only for those who give credit to me.
Species name:
Outward distinguishable feature of species:
Any notable habits/tendencies:
Any enhanced or extra powers or abilities:
Describe how they discover, train, and harness their abilities:
Various strengths and skills of the species overall:
Various weaknesses and detriments of the species overall:
Any mentionable known conflicts with current environment:
Describe how they interact with other species:
Elaborate on any social or power hierarchy within the species:
Describe any kind of cultural facts and norms regarding the species:
Briefly describe any notable life cycle or life span facts:
Describe a brief history of the species generally:
 - template [free to use but only if you credit]

.:Developing Your Own Species:.
• Unusual Characteristics: Creating a species usually stems from the writer envisioning a character or a group with characteristics impossible for a human to have. Determine what odd characteristics you have in mind for your characters and collect them together to begin to form traits of a species. Determine any unusual markings or colorations, how they hold themselves, their tendencies, and begin to think about powers and special abilities apart from that which a human can do.
• Powers: Writing normal lice of life humans isn't for everyone. Characters with powers are unique and intriguing if you can write them as such. Be careful to avoid over-powering your characters to the point of them being predictably boring and too unrealistic to follow. Even though you do not want to write human characters, your human readers appreciate seeing realistic struggles that your characters have to deal with in spite of their powers which make them different.
o All Possible Powers: Keep a
 - how-to guide for species

.:Creating A PLANET Template:.
*FREE TO USE IF YOU LINK BACK TO THIS DEVIATION
Planet name:
Atmosphere description:
Weather and seasons:
Ground description:
Planet’s make-up description:
Primary exports:
Desired imports:
Continents and regions:
Residents and animals:
Species appearance and abilities:
Distinctive cultures:
Culture history:
Myths and legends:
Current government and laws:
Social hierarchies:
Languages description:
Currency and trade:
Technology description:
Space travel process:
Significant colorations of the geography:
Moons and description:
Sun description:
Description of solar system and location in it:
Galaxy name and location in it:
Dynamic with other solar system residents:
Planet’s own reputation:
 - other template [free to use but only if you credit]
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0 | 0 Comments | by SimonPalace | 2 hours ago

- - - plots, ideas, pairings.


(i don't want to make ten blog entries and keeping everything in one place seems like better idea, so welcome to my one and only blog post, which will include plots, ideas and pairings.)

__ __ __

oo1. pairings:

i. preacher’s daughter x bad boy
ii. upcoming model x rich older man
iii. sister x brother's best friend
iv. best friends
v. student x professor
vi. . . .



oo2. ideas:

i. "we’re roommates and I swear if anyone else we live with found out that we're kinda dating, we’d be tormented until the lease was up."

ii. "you're my sister ex boyfriend and want to get back together with her, but oH when I start helping you to get my sister's heart back, I realized that you have stolen mine. uh oh this is bad, we can't be together."

iii. "I always go to the cafe shop only 'cuz you work there and I kinda like you."



oo3. plots:

i. ( Muse A is sick of not having a first of anything, so they summon a demon, muse B, to have their first time with. However, despite their initial resolve of saying yes, a demon still sticks to true consent. Muse A goes to sleep embarrassed and irritated, only to wake up with muse B still there. When asked, muse B had decided to stay because it was ‘nice’ and they made a deal to help muse A- and the deal never specified that the help needed to be sexual, although it was implied. So now muse A has an unexpected ( and rather attractive ) roommate, who helps them to get trough the day. )

pairings for this: fxm
genres: romance, comedy and maybe even some drama



ii. ( Muse A is a Prince/Princess, beloved by their Kingdom. But their Kingdom is small, vulnerable, which makes it an easy target. Muse B is the Muse A’s personal guard, sent to make sure that they are safe from harm. 
     When suddenly the Kingdom is under attack, the Prince/Princess (Muse A) must flee for their own safety and for the future of the Kingdom. Muse B quickly takes Muse A away, making it just the two of them so that they are under the radar and that they can make a quick escape.
     Muse A must hide with Muse B and act like a commoner. Muse B continues to protect Muse A, but also teaches them how to be a normal citizen. )

pairings for this: fxm
genres: romance, adventure



iii. ( After several years of failed romantic relationships of their choosing, Muse A resigns to follow through with an arranged marriage set up by their parents many years ago. Muse B, the sibling of the intended bride/groom, arrives 1 month before the wedding is to take place with the daunting task of informing Muse A and their family that the intended bride/groom has married already and that there won’t be a wedding-- except when Muse A and Muse B meet for the 1st time, Muse B becomes smitten and can’t quite break the news that they aren’t the intended bride/groom. )

pairings for this: fxf, mxm, mxf
genres: romance, drama and maybe even comedy



iv. ( Muse A and Muse B are young and in love. After meeting one summer at the beach, the couple hasn't been apart for more than 2 days at a time. Though they are young and their futures are still uncertain, they are sure that they intend to spend the rest of their lives together. Excited that they've each found their soul-mate and eager to show the world, they decide to get married. Unfortunately, Muse A and Muse B's parents both strongly disapprove, stating that it won't last and they'll regret the rushed nuptials afterward. Discouraged, but not totally defeated, the young couple plan to elope. They'll get married in secret and run away together, starting a life on their own, without their parents' help. Muse A and Muse B scrape together what money they can and run off in the middle of the night, leaving only a goodbye note behind for their parents. They get married in a quaint roadside chapel and find a cheap apartment to live in. They plan to find work and take care of each other from now on, however, it's not long before they discover that it's not as easy or as fun living independently as they dreamed it would be. Before they know it, they're short on rent. Work leaves the newlyweds with little time for each other, and when they are together they begin to fight over their finances. )

pairings for this: fxm, fxf, mxm
genres: romance, adventure


v. ( Muse A is a college student, reeling from a bad breakup/stressing over midterms/(etc.). Drowning their sorrows/worries at the campus coffee shop one night, Muse A encounters their professor, Muse B. Muse B is looking for an outlet to plug in their laptop and Muse A offers the one beside their table. Muse B joins Muse A for a coffee and they exchange small talk as Muse B grades coursework. As the evening progresses, the conversation continues and by the time the cafe is ready for closing, the pair is left with a desire to keep the conversation going. Feeling it inappropriate to "hang out" together off-campus, Muse A and Muse B make unofficial plans to continue their chat at the cafe the following night. Muse A and Muse B have such deep/meaningful/enjoyable conversations that they resolve to start meeting each other to talk once a week. )

pairings for this: fxm
genres: romance






note: all plots were taken from tumblr.


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1 | 0 Comments | by geeke | 2 hours ago