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Sabine Holtzier, Heir of Holtzier Engineering


“You know, most people would call it quits after three whole days of non-stop failure and get some sleep. As for me, I say make me my coffee and pass the sugar, I’m going in on day four.”

— Name: Sabine Holtzier
— Aliases: None
— Powers/Abilities: Sabine has latent magical abilities relating to vectors. When this power is unlocked, she is able to manipulate the trajectory and velocity of any object so long as it is in motion. Aside from her latent powers, she also has unnaturally high intelligence for a human being, capable of rapid problem-solving, creativity, as well as an expansive memory relating to knowledge.
— Skills: Sabine’s skills all lie in mechanics, research, and engineering. Having grown up around tech heads and tinkerers her whole life, Sabine has taken up a passion (if not obsession) to building and modifying any device she gets her hands on. She also tends to study whatever she can, and thus is knowledgeable on other scientific fields, even if she doesn’t practice them. Finally, she’s highly attentive to the miniscule details. While this makes her excellent at her job, this same attention to details applies to almost everything in her life, including the way she speaks.
— Weapons: When Sabine fights, she uses a Light Amplification System Emission Ray, or L.A.S.E.R., rifle. The beams from the rifle are less-lethal, but can cause permanent scarring, burns, and death if the rifle hits the face. She also uses a L.A.S.E.R. Blade, however she rarely employs it in combat, due to her weak fighting skill. To make up for her lack of combat expertise, she uses gadgets and her robotic dog Sol. She has explosives, electric stun mines, miniature gravity wells, energy shields, and other similar weapons.
— Weakness: Sabine is wholly human and thus any major attack on her will hurt her. She’s not a combatant, so getting past her gadgets and dog will leave her practically at mercy to assault. She also suffers from (often self-inflicted) sleep deprivation, and thus isn’t always physically up to the challenges of whatever faces her. Because of the lack of sleep, she often uses sugar and caffeine to keep herself sharp, so running out will result in rapid fatigue, and eventually she will essentially crash and pass out. When she has her powers, there is only so much and so far she can manipulate an objects vector.
— Personality: Sabine is a very carefree and relaxed personality. She doesn’t overthink things, instead just kinda diving into whatever gets thrown her way. If she has a thought or idea, she’ll express it no matter how silly it sounds. Partly due to her own nature, and partly due to her addiction to caffeine and sugar, Sabine is also a workaholic, who really dislikes doing nothing for long periods of time. This makes her excellent at research and development, but absolutely awful as meetings and P.R. demonstrations. She tends to drone on as she talks, and it’s not uncommon for her to speak for long periods without so much as a water break, due to her tendency to explain every detail.
— Sexuality: Lesbian
— Birthday: July 10th
— Basic Bio: Born to the Holtzier family, Sabine’s life was always intrinsically connected to the sciences. Holtzier Engineering, the company started by her great-great-grandfather to repair a variety of old equipment to help make ends meet, now a multi-billion company creating the latest in mechanics, robotics, and weapons manufacturing. As Sabine grew up, she found herself less focused on money, fame, but instead on the science behind it. Especially since she found herself to be rather talented in that branch of education.When she wasn’t in school, she often spent her time fully honing her skills in both her family’s company and learning from other prolific inventors, engineers, and mechanics from all across the world.

Stats

• Endurance: 2/10
• Speed: 7/10
• Physical Strength: 2/10
• Magical Strength: N/A (6/10 if power is unlocked)
• Intelligence: 20/10
• Athletic Ability: 7/10
• Close Quarters Combat: 3/10
• Ranged Combat: 5/10
• Perception: 8/10
• Charm: 9/10
• Tech Savviness: 10/10
• Sweet Tooth: 10/10
• Sleep Deprivation: 7/10
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5 | 0 Comments | Jul 29th 2020 15:38

Zackery Hollow


“‘Myself acquainted with misfortune, I learn to help the unfortunate.’ Virgil wrote that huh…? Yeah, sounds about right.”

—Name: Zackery Hollow
— Aliases: “Zacharias Eisenhower” (original name); “Zack” (nickname)
— Powers/Abilities: Zackery uses the magical power known as Pixelmancy. With it, he can create weapons, items, and use abilities found in video games. He also seems to be cursed with magical misfortune, which affects people around him as well as himself.
— Skills: Aside from playing games, Zackery has a bit of business acumen, and is financially capable. He’s also capable of stripping machines for parts, hotwiring, carjacking, and a bit of sharpshooting.
— Weakness: He’s really weak to electricity. Electric currents, magical or not, really f*** him up, especially when he’s caught off-guard.
— Personality: Zackery is a genuinely friendly guy, who doesn’t like causing problems for anyone. He often goes out of his way to help people, even when it’s going to cause him issues later on, like making him late for work, or causing him physical pain. He also tries to stay under the radar, not wanting to really attract any attention to himself. All in all, a good guy. But he can be a bit paranoid at times, even if people don’t notice it. He would do anything for his lifelong friend, Kassandra
— Sexuality: Bisexual; Preferece towards women
— Birthday: March 17th

Stats
• Endurance: 6/10
• Speed: 6/10
• Physical Strength: 6/10
• Magical Strength: 8/10
• Intelligence: 7/10
• Athletic Ability: 5/10
• Close Quarters Combat: 6/10
• Ranged Combat: 8/10
• Perception: 10/10
• Charm: 7/10
• Misfortune: 10/10
• Accidental Cuteness: 7/10
• Video Game Referencing 10/10
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9 | 0 Comments | May 3rd 2020 23:56

Kassandra Melendez


“Don’t tell me I need anger management. I don’t tell you how to live your life, jackass! I’ll f***ing kick the sh*t out of you if you do that again. Capeesh?”

— Name: Kassandra Melendez
— Aliases: “K” (nickname)
— Powers/Abilities: K has three magical abilities. Water manipulation, which allowed her to create and manipulate water in a variety of ways. Teleportation, no explanation needed. And telekinesis, allowing her to lift and manipulate solid objects and people without raising a finger.
— Skills: Kassandra is proficient in wielding rapiers, especially when using them in tangent with her powers. She also is a decent shot with one-handed guns. Her most used skill is her natural affinity for beautification and fashion.
— Weakness: Fire is her natural counter. With water being her ability, fire hurts her more than usual. Ice is also a really good way to keep back her water abilities, though it doesn’t seem to harm her as much as fire does. She also can’t teleport past 20 feet, and can only use her telekinesis on something that either is or just was in her line-of-sight.
— Personality: Kassandra usually acts kind and friendly towards people she meets, and usually is willing to lend a helping hand. However, she believes that almost every person is inherently selfish, bar a few special individuals. She has also come to believe those same inherently selfish people are only motivated by things like ideology, power and greed, rather than good hearts, or even for family and friends. She believes violence is the only universal language people truly understand. When angered, she tends to be hyper-aggressive, lashing out and delivering punishments much more severe than the thing she was punishing. She can and is genuinely kind and caring, but to Zackery, her lifelong friend, and those that put in the effort to get to know her. Because behind that facade of a vengeful uncaring person is a girl who fears being abandoned again.
— Sexuality: Bisexual; Preference towards Women
— Birthday: March 20th

Stats
• Endurance: 4/10
• Speed: 8/10
• Physical Strength: 4/10
• Magical Strength: 7/10
• Intelligence: 5/10
• Athletic Ability: 6/10
• Close Quarters Combat: 9/10
• Ranged Combat: 9/10
• Perception: 7/10
• Charm: 6/10
• Rage: 8/10
• Fashion & Makeup Sense: 9/10
• Sympathy for Others: 1/10
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1 | 0 Comments | May 3rd 2020 23:27

(Exclusively Villain OC) Sherman C. Phillips


[Please Note that this character is not above any and all horrible crimes. If you are averse to any sort of depravity, especially graphic crime scenes, brutal violence, and bloody murder, please consider leaving and looking through or asking about other villains.]


“Perhaps the greatest feeling is watching someone struggle while drowning. Like if there’s a bit of a fight, a bit of soul, still left in them until their last breath. Add the fact that I’m snuffing them out? Simply exquisite!”

— Aliases/Other Names: Nekoda Satanas (unknown)
— Powers/Unnatural Abilities: Sherman has two powers, one as a passive, one as an active ability. His active power is darkness and shadow manipulation. With this, he can create a variety of concealed traps, turn essentially invisible in dark places, and use shadows to attack other people. His passive, and more prolific, power is his insane regenerative capabilities. Sherman is able to shrug off many debilitating attacks like they were just scratches, and is capable of regrowing entire limbs, organs, whole bodies, so long as his magical essence is around. He can even manipulate detached body parts. These two abilities make him a danger to anyone who happens to cross his path, or just anyone alive in general.
— Skills: Due to his lack of aversion to pain, Sherman can manipulate his body in almost inhuman ways, making him incredibly flexible and agile. He excels at knife fighting, as he’s always preferring to be up close and personal to his victims/prey. In addition, he’s a practitioner in martial arts, though he follows no specific form, instead fusing different techniques together for maximum pain delivery and efficiency. Finally, he’s an aficionado in magical artifacts, and owns a large collection of various artifacts, which he often uses for combat and for grand schemes of sorts. As a final notice, he’s excellent at cooking meat, especially flesh, though he prefers it raw.
— Weapon(s): Sherman carries a large amount of knives of different varieties in his coat, each for different scenarios. He also wields two stylized machetes, which he uses often against heavily protected prey, when knives just won’t make the cut. He will occasionally carry around a shotgun, but it is very uncommon, as is him wielding magical artifacts in combat.
— Weakness: While Sherman will ultimately survive almost anything thrown his way, there are several ways to slow or temporarily put him down. Explosives are perhaps the best way to keep him back. Acid is also an effective, albeit weaker, deterrent. Fire helps, but it is perhaps the worst way to keep him back.
— Personality: Sherman is perhaps described in two words: Deadly Hedonist. He delights in giving people nightmares, and committing horrific deeds in terms of amusement.
— Sexuality: Does it matter?
— Birthday: December 25th or January 6th (according to him)
— Bio: No official bio for Sherman exists. Long ago, he erased any trace of his past life by methodically eliminating evidence and witnesses one piece, one body at a time. No one knows his true age, or how he came to be. Theories exist to fill the gap. Perhaps he is the physical manifestation of the deprivation of man. Perhaps he’s some sort of god, looking to kill time. Maybe he’s a religious figure from long ago, forever damned to wander the world in search of peace. He could be cursed with an eternal hunger, a hunger satisfied through flesh and horrendous deeds. Or perhaps he’s just an insane man blessed with powers to forvever continue on his bloodthirsty conquest. No one knows, and perhaps he wants to keep it that way. Or perhaps, it doesn’t matter. Perhaps he himself doesn’t care...
— Theme (if available): www.youtube.com/watch?v=ib8T6JV5yxI
— Note: Exclusive as a villain character to RPs

Stats (Just to get an idea of the characters skills and such)
——————
• Endurance: 6/10
• Speed: 7/10
• Physical Strength: 6/10
• Magical Strength: 4/10
• Intelligence: 8/10
• Athletic Ability: 10/10
• Close Quarters Combat: 9/10
• Ranged Combat: 2/10
• Perception: 8/10
• Charm: 7/10
• Unpredictability: 10/10
• Magical Artifact Collection: 8/10
• Interior Home Gore Decorating: 8/10
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4 | 0 Comments | Jan 30th 2020 22:58

Jr.


“I’m not a good man. I’m a monster. Everywhere I go, people die... Horrifically. It’s best you stay away, before you get killed”

— Aliases: Judas (Original Name)
— Powers/Abilities: Jr's powers are mostly passive. His most recognizable power is his immense regeneration, being able to heal normally lethal wounds in minutes, or even seconds, making him essentially immortal. In addition, he has the abilities of light magic, being able to send rays of light as needles to strike opponents, make bright flashes to blind them, or teleport via rays of light. His third power is his immunity to status effects or magics that cause such (ex. Magics that stun opponents)
— Skills: In addition to his powers, Jr was trained in martial arts and kickboxing. He’s a decent fistfighter, and can hold his own against much more proficient opponents. He can dismantle and reassemble, as well as use, a variety of guns. Though he won’t admit it, he also can play guitar and sing.
— Weakness: Being a light magic user, the perfect counter to Jr's magic is any darkness magic user or magical item. Fire is also effective against him as it slows his regeneration process. His fighting style is also oriented toward close-range combat, meaning keeping your distance and staying on the move is an effective way of dealing damage and not being injured.
— Personality: Jr is not a very friendly guy. He's very cold and cynical to the core, having lost touch with such things as empathy and joy. This helps him distance himself from not only others, but also himself. He does however have an abundance of anger, which he freely takes out on people who anger him for relatively harmless offenses. Despite his clear dislike for people in general, he still has a chunk of good inside him, willing to risk his life to save innocents, even if they have repeatedly angered him in the past. All in all, despite being quite the unsavory character, he's still a good guy at heart.
— Sexuality: Eh
— Birthday: June 6th
— Bio: Jr was born to the very disturbed Phillips family. The father, Sherman C. Phillips was his main guardian, due to his mother never being around, His older brother was one of his few semblances of genuine happiness, but he was murdered early on in his life. Jr's life was pretty hellish to say the least. During his youth, he was taught how to handle firearms, bladed weapons, and martial arts in a brutal training regiment. Finally running away at the age of 13, he spent the next few years of his life varying between the streets and jail. When he was 16, he was found by a man known as Cornelius, who took him in and took care of him. He spent the rest of his young adult life living in comfort, until reports of his father resurfaced, and he left his peace, to go do what needed to be done...

Stats (Just to get an idea of his abilities)
————
• Endurance: 7/10
• Speed: 5/10
• Physical Strength: 6/10
• Magical Strength: 5/10
• Intelligence: 6/10
• Athletic Ability: 6/10
• Close Quarters Combat: 9/10
• Ranged Combat: 4/10
• Perception: 6/10
• Charm: 2/10
• Edge: 9/10
• Puppy Whispering: 7/10
• Optimism: 1/10
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5 | 0 Comments | Jan 29th 2020 16:05