(Exclusively Villain OC) Sherman C. Phillips


[Please Note that this character is not above any and all horrible crimes. If you are averse to any sort of depravity, especially graphic crime scenes, brutal violence, and bloody murder, please consider leaving and looking through or asking about other villains.]


“Perhaps the greatest feeling is watching someone struggle while drowning. Like if there’s a bit of a fight, a bit of soul, still left in them until their last breath. Add the fact that I’m snuffing them out? Simply exquisite!”

— Aliases/Other Names: Nekoda Satanas (unknown)
— Powers/Unnatural Abilities: Sherman has two powers, one as a passive, one as an active ability. His active power is darkness and shadow manipulation. With this, he can create a variety of concealed traps, turn essentially invisible in dark places, and use shadows to attack other people. His passive, and more prolific, power is his insane regenerative capabilities. Sherman is able to shrug off many debilitating attacks like they were just scratches, and is capable of regrowing entire limbs, organs, whole bodies, so long as his magical essence is around. He can even manipulate detached body parts. These two abilities make him a danger to anyone who happens to cross his path, or just anyone alive in general.
— Skills: Due to his lack of aversion to pain, Sherman can manipulate his body in almost inhuman ways, making him incredibly flexible and agile. He excels at knife fighting, as he’s always preferring to be up close and personal to his victims/prey. In addition, he’s a practitioner in martial arts, though he follows no specific form, instead fusing different techniques together for maximum pain delivery and efficiency. Finally, he’s an aficionado in magical artifacts, and owns a large collection of various artifacts, which he often uses for combat and for grand schemes of sorts. As a final notice, he’s excellent at cooking meat, especially flesh, though he prefers it raw.
— Weapon(s): Sherman carries a large amount of knives of different varieties in his coat, each for different scenarios. He also wields two stylized machetes, which he uses often against heavily protected prey, when knives just won’t make the cut. He will occasionally carry around a shotgun, but it is very uncommon, as is him wielding magical artifacts in combat.
— Weakness: While Sherman will ultimately survive almost anything thrown his way, there are several ways to slow or temporarily put him down. Explosives are perhaps the best way to keep him back. Acid is also an effective, albeit weaker, deterrent. Fire helps, but it is perhaps the worst way to keep him back.
— Personality: Sherman is perhaps described in two words: Deadly Hedonist. He delights in giving people nightmares, and committing horrific deeds in terms of amusement.
— Sexuality: Does it matter?
— Birthday: December 25th or January 6th (according to him)
— Bio: No official bio for Sherman exists. Long ago, he erased any trace of his past life by methodically eliminating evidence and witnesses one piece, one body at a time. No one knows his true age, or how he came to be. Theories exist to fill the gap. Perhaps he is the physical manifestation of the deprivation of man. Perhaps he’s some sort of god, looking to kill time. Maybe he’s a religious figure from long ago, forever damned to wander the world in search of peace. He could be cursed with an eternal hunger, a hunger satisfied through flesh and horrendous deeds. Or perhaps he’s just an insane man blessed with powers to forvever continue on his bloodthirsty conquest. No one knows, and perhaps he wants to keep it that way. Or perhaps, it doesn’t matter. Perhaps he himself doesn’t care...
— Theme (if available): www.youtube.com/watch?v=ib8T6JV5yxI
— Note: Exclusive as a villain character to RPs

Stats (Just to get an idea of the characters skills and such)
——————
• Endurance: 6/10
• Speed: 7/10
• Physical Strength: 6/10
• Magical Strength: 4/10
• Intelligence: 8/10
• Athletic Ability: 10/10
• Close Quarters Combat: 9/10
• Ranged Combat: 2/10
• Perception: 8/10
• Charm: 7/10
• Unpredictability: 10/10
• Magical Artifact Collection: 8/10
• Interior Home Gore Decorating: 8/10
Heart this
4 | Jan 30th 2020 22:58