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dezstone's Blog

. Rules .


Though I’m not often picky on who I rp with, or what I rp about, I do have rules and limitations when it comes to role playing. Let’s get started:

1. You MUST be 18 years or older to roleplay with me, and that’s a given.

2. I will NOT roleplay as anyone other than my character. Please be sure to read my blog post titled “. Character Info .” To learn a bit on her. Do not try to deter me from doing so, because I won’t.

3. Please be patient with me. I have over twenty roleplays I have to go through including your own. Apparently there’s a popular buzz around my character, so do not push me to reply, and do not get mad if I don’t reply right away. It will come eventually. I have a life!

4. I am not picky on lengths at all. Do not feel like you have to match the lengths of my replies, or be a novelist. I tend to adapt to the ways you are writing.

5. I won’t roleplay outside of third person POV UNLESS it is basic conversation. Asterisks aren’t my thing, but it’s okay if you use them as long as there’s detail there.

6. Do not try to force my character to do things in your reply. For example, “Odessa leaned over and kissed y/n.” Saying she did something out of my own control. This doesn’t count for consensual backstory change, only within present time.

7. Please respect her interests listed in the bio. If you try doing something that is listed as a turn off, you’ll be stopped upfront.

8. Do not even remotely try to sexually assault my character, because you will also be stopped upfront and blocked.

9. If you have lost interest in the current rp we are doing, do not hesitate to say something. I’m always open to new ideas and concepts.

10. I’m crossover friendly, but a lot of realistic themes such as: being someone’s drug dealer, going to a restaurant/coffee shop, etc. I won’t do, but you will be notified if I choose not to do such a thing.

11. Have fun! I’m completely cool with going with the flow with rp’s, and everything does not have to be planned or super lengthy. We’re here to escape, not write essays we aren’t interested in.

Thanks for reading,

xoxoxoxo
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9 | 1 Comment | Jan 18th 2023 02:13

. Character Info .


Verses: Overwatch 1 & 2, Crossover friendly
Genre: Any

OPEN FOR CONNECTIONS

Name: Odessa "Dez" Stone
DOB: April 26th, 1986 (UNKNOWN IN GAME)
Age: 36 (UNKNOWN IN GAME)
Sex: Female
Height: 7'0"ft (213cm)
Weight: 240lb (109kg)
Scars: one upon her lip, as well as her cheek , back, and thigh
Piercings: Lip, dermal on cheek, four along her forehead
Location: Junkertown, Australia
Build: Toned/Muscular
Zodiac sign: Taurus (UNKNOWN IN GAME)
Status: Single/Swinger (Open to connections)
Parents: Unknown, but both are suspected to have passed
Siblings: Oldest of 5, suspected 2 are still alive
Sexuality: Pansexual with a female lean
Position: Dominant (Power bottom on occasion)
Weapons: Scattergun, Axe (Carnage), Knife (Gracie)
Personality type: stubborn, loud, seductive, intimidating with a slight soft side

Hobbies:
Playing guitar
Gambling
Brawling
Training the children of Junkertown
Crafting weapons of all kinds
Tending to her people’s needs

Likes:
Chaos
Spicy foods
Sweets
Women
Motorcross
Musky perfumes
Training
Battling
Drinking/Parties
Challengers
Animals
Physical touch


Icks (Dislikes):
Bitter foods
Lavender scent
Omnics
People who steal from her
Those who don’t pay their share
Overbearing men
Being forced into submission
“Goody-goodies”

(Trigger Warning: Sexual content to the dash)

Turn ons/Kinks:
Knifeplay
Bloodplay
Pegging (Giving)
Worshipping
Slave/Master
Voyeurism
Feetplay
Breeding
Public sex
Bondage
Sensory overload

Turn offs:
Submission
Daddy/Kitten
Shrink-play
Vore
Anal (Receiving)
Fecal or Vomit
Incest
Bestiality


-


Backstory:
Born in the scrap of Junkertown, she was born to two loving parents. Her father had fought in the war of times, as her mother tended to the five siblings while working full time under the previous rulers reign. She was one to be a thief only to tend to her siblings needs. A sweet soul who only wanted to show good for her family and hardly anyone else. She was a mother figure amongst them, and would have done anything for them during her childhood. After the war, her father returned to tend to his family, enjoying the short retirement of successfully ending the war.

At the age of just six, she began training for the Reckoning, a tradition amongst Junkertown to fight for the throne of power. At the time, this was a passive training, and nothing quite significant. After Mason Howl, a war friend of her fathers, won the throne of Junkertown, her family was banished from Junkertown into the rigorous Wasteland. Her father was exiled on sight by Mason's guards right in the eyes of her mothers children.

In the Wasteland, three of her siblings were slain by mutant omnics. With no true survival skill, she and her mother had to live off of the hunt they caught, as well as the water from the heart of cacti and trees. Although it is unknown where her mother and siblings are, it is believed she was separated after another attack to their base. After a grueling fight for her life, she had met a group of people to help take her in. She began training for revenge of her home just at the age of seventeen. She crafted her own weapons from scrap after the post-apocalyptic war that took place years before.

At the age of nineteen, she had slain not just hundreds, but thousands of omnics during the direct omnic crisis along side her friends who trained her. She began to reign so powerful, that she took on the challenge of defeating the five metal-guard omnics deep within the dunes of the Wasteland. This is where she truly found her skill to be liable to take her rightful place back.

At twenty, she began her journey back into Junkertown to take back the throne. She signed herself up for the Reckoning, and successfully went through every challenge to get there. No Wastelander had ever taken the challenge, and she was the first and only to do so. At the Reckoning, she showed mercy along the people she won against, having no desire to kill people of her kind, but to bring them together to take down King Howl, which she successfully did. She kicked him out of town, and began changing the course of Junkertown completely, thus giving her the title, "Junker Queen."

For over a decade, she has reigned over Junkertown; bringing her people together in harmony. No one has set foot to challenge her, and anyone who had was sent barking back to where they had come from. Her popularity grew, and with that, so did the population. Her reign has brought Junkertown to where it is today, successfully surviving the intense outback.

Through her intense battle through life, her past continues to haunt her in forms of nightmares, in which wake her often at night. She has a soft spot for a lot of things, such as children, acts of kindness, sweet talk, and animals. Crack through her stubborn walls, and see what else you can discover.

~
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5 | 0 Comments | Jan 18th 2023 01:25