Tesha


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BASIC DETAILS
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NAME ✏ Tesha
SURNAME ✏ Jager
OCCUPATION ✏ Jackpot Hunter
DATE OF BIRTH ✏ October 15, 1972.
LIKES ✏ Art, reading, writing, games, horror movies, memes, rain, napping, contests.
DISLIKES ✏ Rude people, noise, crowd.

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PERSONALITY
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More often than not, Tesha is keeping to herself, not rushing to initiate unnecessary conversations. She is wary around strangers and has difficulty forming bonds, having little to no trust in humanity, after her unsavory life experiences.
She is mostly laid back, prone to observing and analyzing surroundings quietly. It is uncommon for her to show emotion and she rarely feels strongly about anything.
Despite being raised in church, she is rather skeptical regarding spiritual matters, it comes natural to Tesha to question and second guess everything.

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BACKSTORY
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Tesha used to live with her widowed mother and a grandmother, who was a Botanical Hunter and although her license was stolen long ago, her job was the only source of income.
Tesha's mother was very strict and always compared her with others, forming her insecure and competitive nature. She was taught a bit of everything from her demanding family members, who expected her to have a bright future due to her talent.
Things began to change since the day her grandmother failed to return alive from the specifically challenging mission. Tesha's mother, being used to luxury, soon wasted away all the money grandmother had saved up and with no additional source of income, soon they had to face poverty. Seeing that she could no longer afford her daughter's education and other expenses, Tessa's mother left her six year old daughter near the borders of Meteor City, with nothing but a small luggage and a birth certificate.
After that, she was raised in church, although she always longed to leave, having the lingering sense of not belonging, once she was older, she left to follow her grandmother's footsteps and become a pro hunter, so she could finally earn enough money to live independently, away from slums.

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ABILITIES
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NEN Type: Conjurer

ABILITY: Art of Macabre — Living Canvas User can manifest an artistic palette along with a brush. Each color of paint has its unique effect which lasts until the paint is washed off the skin, or either the user or the target is killed.

█ Black — Drains energy and lifespan from the target, transferring it to the user. Each hour spent with the black stain on, target becomes one week older, while the user reverse ages accordingly. Process can be stopped if the black stain is removed or either target or the user dies. This ability is can pose threat to both target and the user, due to its nature. Although if the user accidentally stains herself, nothing will happen, since she will age and deage synchronously.
█ White — Drains life energy from the user to speed up recovery of the target, increasing target's regeneration ability, deages them and adds to the general life energy, as a result, user grows older and weaker. This ability could pose threat to both target and the user, if it is used too long. As soon as the paint is removed, or either the user or the target dies, energy transferring stops. If the user accidentally gets white paint on her own body, nothing happens, as she receives balanced healing and damage.
█ Yellow — Once the target is marked with an yellow paint, the user can borrow their memories. Selected information will be temporarily missing from the target. For example, if the user picks to take away target's knowledge of specific language, the target will be unable to speak it, until the yellow paint is removed from their body, or until user is killed. If the target dies or removes the stain, user will no longer be able to use that knowledge. If the user stains herself by the accident, nothing changes, since the knowledge which is taken from her, will be given to her.
█ Orange — Establishes telepathic connection between the user and the target, functioning like an advanced transmitter until the stain is removed or either target or the user is killed. If orange paint gets on the user, it has no effect, as she is already aware of her current thoughts.
█ Red — Drops blood pressure, causing opponent to lose consciousness. Loses effect after the very first time the target faints, although they shall need time or help to regain consciousness. If the paint is removed soon, effect shall be neutralized. Same in the case of the user's death. If user accidentally stains herself, she will suffer its effects, unless the stain is cleaned in time.
█ Purple — Causes target to hallucinate, until the paint is washed off their body, or user dies. If the user accidentally stains herself, she will also suffer its effects, until the paint is removed. This ability can be willingly applied to the user as a form of escapism or lucid dreaming without sleeping.
█ Blue — Has a calming effect on the user, making it easier for her to endure pain or keep her pulse steady while running on facing a lie detector. However, it slows down her reflexes as her body cannot react immediately to pain. Effects are removed if paint is washed off.
█ Green — Redirects damage from user to the target. Transferring stops after the paint is removed, or the target is killed (either by the redirected fatal blow user received, or for some other reason). This ability can be extremely dangerous both to the target (which shall die if the user is fatally wounded after marking them) and the user (if she will carelessly get hit, unaware that the target already washed off the paint). However, nothing changes if the user accidentally stains herself.

LIMITATION: Tesha must begin and complete at least one drawing per week. Failure to do so for any reason, shall result in her death.

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Basic ABILITIES
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Nen ✏ the ability to use the life energy, or aura, of the user for different purposes.
Ten ✏ By forming a shroud of aura around the user's body, they can use it as a basic defense against Nen attacks, though it doesn't protect against physical attacks. Ten also slows down the user's aging process and keep their body from breaking down over time.
Zetsu ✏ Keeps the user's aura from leaking out of their body, making them harder to sense and relieving fatigue, at the cost of leaving them defenseless against Nen attacks.
Ren ✏ Expands the size and intensity of the user's aura to boost their strength and durability.
Gyo ✏ Focuses aura into a single part of the body to increase its strength, at the cost of leaving the rest of the body more vulnerable. Using Gyo on the eyes allows the user to see someone else's aura, or other hidden objects.
In ✏ An advanced form of Zetsu that hides the user's aura without forcing them to shut it off, making it perfect for sneak attacks.
En ✏ Expands the user's aura in a spherical radius around them, letting them sense the shape and movement of anything that enters it.
Shu ✏ Extends the user's aura onto an object that they're holding, enhancing its strength.
Ko ✏ Concentrates all of the user's aura into one part of their body, making it incredibly powerful, at the cost of the rest of the body being completely defenseless.
Ken ✏ A combination of Ten and Ren, using Ren to enhance the user's aura before enveloping themselves with it, providing greater defense than Ten.
Ryu ✏ The real-time use of Gyo, shifting the concentration of aura between two body parts in quick succession.
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0 | Apr 26th 2024 06:14