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Azriel Da'Neer > OG Fantasy only


Name: Azriel Da’Neer (formerly Kiiphyr)
Titles: “Royal Spymaster”, “The Blue Wraith”, “Silver Assassin”, and “Lord of Spies”. Undesirable catcalls such as “Bastard of Da’Neer”, “The Silver Slave”, “Blood Traitor", and "Royal Whore" are commonly heard and associated with him.
Nicknames: “Az”, “Azzie”
Species/Race: Elven
Social hierarchy: Low-born bastard (conceived outside of wedlock)
Age: Believed to be within the late 90s
Physical age: 26
Sex: Male
Height: 6’0
Build: A lean muscled figure, as befit a male Elf.
Complexion: Olive skinned
Hair: Silver/white locks
Eyes: Forest green
Scars: Miniscule scars on forearms from past battles.
Distinctive features: Pointed elven ears. Upper canines are ever so slightly longer than his other teeth.
Tattoos/markings: Distinctive, pale slave markings decorate his entire torso, arms, neck and chin
Powers: Use of elven blue "fyre" and "sparks", along with the ability to phase through objects within short distances.
Occupation: Spymaster to royalty and nobility
Location: The Royal Keep is his main location to work closely among the King and his court. But his skills are highly sought after, so travelling to other houses of nobility is common.

Birthplace: A decrepit village in the elven mountains.
Relations: Deceased mother (Naesatra Kiiphyr).
Father – Duke Selanar Da’Neer.
Elder half-sister – Caelaena Da’Neer (currently disowned).
Younger half-sister - Imryll Da'Neer-Vallar
Younger half-brother - Errindyl Da'Neer.
Languages: Fluent in low and high Elven, and the common tongue.

Clothing style: Azriel prefers clothing of close fit, choosing a more comfortable and casual style whilst at court, but also dresses formally dependent on the occasion and people present. Tends to avoid bright and neutral colours.
Armour style: A choice of deep brown leather for increased movement, and ebony and steel plate for more protection. Azriel avoids wearing helms to his vision and head mobility is not impaired. Choice of armour depends on the task at hand. Leather weapons belt and leg garter.
Weapon(s) of choice: Ebony greatsword imbued with deep grey dragon scales at the hilt – named “Vexus Sabre”. Two identical steel daggers, one strapped to his left leg garter, and the other in his weapons belt around his waist.

Positive personality traits: Reliable, dutiful, brutally honest, and loyal. Good sense of humour.
Negative personality traits: Stubborn, secretive, confrontational, and crafty. Quiet and subdued. Naturally suspicious of everyone.
Likes: Snow. Pastel colours. The scent of mint. Reading & sketching. Dragons and their history. Red and exotic wine.
Dislikes: Arrogance and disrespect. Exuberant characters. Any alcohol other than wine. Large fires.
Strengths/abilities: Master assassins and swordsman. Named “The Blue Wraith” for his ability to use blue fyre with the gift of harbouring a spectral form on rare occasions.
Weaknesses: Immense heat, anti-elven weapons and magic. Normal and magical fire.

Pets: Destrier mare – “Sveta”. Deep seal bay coat with black mane and tail, no other markings.
Male messenger hawk – “Feanix”

History:
Born out of wedlock to a lowborn elven woman who worked as an innkeeper – the decrepit village containing more knock-up shacks than proper homes. Azriel’s mother (Naesatra Kiiphyr) was fooled into thinking that the mighty Duke Selanar Da’Neer – who had been passing through the mountains – fell in love with her and would return for her hand once his current responsibilities were tended to. Naesatra was young (just turned 18) and knew little of the sly ways of men when it came to using women for their own gain. The Duke took her to bed and left without a word with his consort the following morning. Naesatra was left alone, and soon found herself confirmed with child just over a month later.

Deciding to keep the baby should her love return one day, Azriel was born 8 months later. He possessed the striking silver hair that his mother and her bloodline bore but retained the forest green eyes that had been so like his father’s. To almost no one’s surprise, the Duke did not return for the young woman, with not even so much as a messenger or letter, and she raised their son mostly independently. However, she was offered help from the other villages and distant relatives that had all become a very close-knit family in their tiny village province that was so far away from any sort of civilisation.

When the boy reached 8 years of age, Naesatra decided to write to the Duke and inform him of their son’s existence, and should they marry, the boy would be the next heir to the Da’Neer house. The woman had been wary to avoid using the boy’s true surname, especially when travellers came through the village and visited the inn, wishing to avoid causing the father any ill will by knowledge travelling he had fathered a bastard in the mountains. Such actions were frowned upon, especially from a man with such an honourable title. Since birth, Azriel retained the family name of his mother’s (Kiiphyr).

Young Azriel was a boisterous character and made friends quickly with the other children in the village, what few there were. He was also well known to the adults for his mischievous acts, and witty personality. His uncle Ivaran (brother to Naesatra) became his primary mentor whilst his mother remained tied up with her business. The uncle taught his nephew in many languages along with the history of many races in the kingdom. However, when the nephew reached 10 years, on the sly the man also taught him how to handle a blade both in close combat and at a distance. Over the years, the boy honed his skill, but his combat training remained secret from his mother and the other villagers.

It was suspected that the letter containing Azriel’s existence never reached its destination, for a reply never came, and the boy remained oblivious to who his father was. However, 3 years after the letter was sent the village was raided and put to the torch by a horde of bandits. Naesatra protected her son by smuggling him out of the inn, but she didn’t get much further and became trapped inside the burning building. There she perished, and Azriel was taken by the attackers before being sold as a slave at the closest ocean port. At 11 years of age the boy attempted to escape before his sale by using the skill he’d been trained with by his uncle, but he greatly lacked in experience and size when going up against a large group of well-seasoned men. He never heard from his uncle Ivaran again, so he believed that he too, had died in the village attack.

Azriel remained a slave in a human Lord’s household for the next 15 years, put to sowing the fields, cleaning the manor, maintaining the land, along with many other jobs. Even low-paid servants treated him poorly, and he was beaten profusely as a child as a way to tame his wild behaviour. Over the years his true self got chipped away, turning him into a cold and almost emotionless soul, so much that he was not phased when the Lord’s wife took him into her bed not long after he turned 17, forced to become her secret whore for the remainder of his service in their household.

The man’s magical elven gifts began to slowly surface as he aged, which did not go unnoticed. As a precaution, the Lord demanded an alchemist to concoct a brew that the slave was required to drink once per week during the remaining time of service. The potion worked for several years, before his natural gifts began to become accustomed to the dowager ingredients, and so would cause bursts of power at random times that Azriel was unable to control. The decision was made to enhance his slave tattoos to become a physical bind, instead of a consumable one. Where once only his wrists presented his ownership and title of slave, the tattoos travelled, decorating his entire torso in intricate patterns, finishing at his chin and low around his hips. This binding proved successful. However, these markings bore extreme sensitivity, and sometimes physical touch often resulted in a feeling of discomfort. Because of this, he began to have an aversion towards being touched.

It wasn’t until he reached full maturity at the age of 26 that he bore strong facial resemblance to his father. Suspicion rose amongst the household of his blood lineage, and despite no proof of Azriel’s heritage coming to light, the Lord did not want to be associated with a slave that could potentially be a bastard heir to one of the most powerful men in the kingdom – concerned for the reputation of their house should word get out. Therefore, the elf was cast out with nothing but a small pack of supplies and the clothes on his back.

Decades passed where the man travelled alone throughout the kingdom, mostly making a name for himself in the fighting pits where he earned the most money. He used the money to buy adequate weapons and armour for which he trained in private before he would retire for the night, wherever he had chosen to make camp. It wasn’t until he began becoming popular for his stealthy mercenary work that he began to be sought out by houses that held more weight. Such a reputation began to reach the ears of nobility, and eventually that of royalty.

Azriel was invited to an audience with the human noble houses and the royal’s court, including the King and Queen themselves. They requested his services to banish a rival house that had been plaguing them for the last few years and wished for them to be dealt with silently, especially since their last Spymaster had failed during their attempt. The elf accepted and carried out his duty effectively, with no trace of his involvement of the house’s demise. He was granted a large sum of money and the position of the royal court’s spymaster on his return to the palace, but not before his true identity was confirmed. His reputation of being a Da’Neer bastard had followed him, and Duke Selanar Da’Neer was summoned before the throne to confirm his son’s identity, and for the royal maester to carry out bloodwork.

Selanar denied any knowledge of having fathered a son by anyone but his wife (Duchess Allynna Da’Neer), declaring he had only ever received daughters from his marriage and had been faithful since their union almost 65 years ago. But, once Azriel was presented to him, the resemblance was uncanny, and Selanar could not deny the silver hair that he remembered so distinctly matched the young innkeeper he’d bedded more almost 6 decades previous. Azriel, unfortunately had no memory of his mother or uncle ever speaking much about his father, so could not confirm nor deny what the Duke said.

Only once the maester’s bloodwork testing was achieved, was the match of bloodline confirmed. And so Azriel was officially a bastard of Da’Neer, and immediately bore hatred for the father that had allowed his mother so willingly to raise him by herself, and with no financial support. He sensed lies and deceit, and not only because the Duke had falsely declared his faithfulness to his own wife, but also because he still had memory of his mother writing letters by candlelight and handing them with haste to a passing courier. The memory was blurry, but it was there. He believed that his mother had most definitely attempted to contact Selanar, but again, letters were easily lost during transport and there was no physical proof of those letters ever having been received. Furthermore, Selanar continued to deny that such letters had reached him once questioned. He admitted to his adultery before the King and Queen, and sought forgiveness from the gods. It was granted, under the condition that due to Azriel’s support to the crown with his particular skills, he be legitimised and bear the name of Da’Neer and be welcomed to their house.

Although both Azriel and his father were not keen on the idea, the paperwork was stamped and signed with the royal signature. The former silently accepting the legitimacy just to spite his biological father. If it meant the man had to recognise his son as a true heir as opposed to just his bastard, and it put a rift in his marriage and other family affairs, it was enough to satisfy him for now. After all, he held no proof that his father knew anything of his existence, and did not possess spies in his household to try and find out that truth.

Azriel remained at the palace after being risen to the rank of Spymaster and remains to this day a high member within the trusted royal court. Contact with his father remains minimal, and he had only fleetingly seen the rest of the Da’Neer family from a distance at royal affairs that required all their attendances.

In terms of his responsibilities, Azriel oversees the eyes and ears within a large amount of the kingdom via spies, and organises for the “handling” of those individuals or houses that step out of line. This sometimes requires him to travel to either handle matters in person, or to avoid messages holding private information from getting intercepted.

The elf trained himself to the rank of master assassin, and continues to hone his skills inherited from his father’s side via a mage that oversees his training in the mastering of magic as a whole. Whilst the mentor was able to make the unbinding of Azriel's magic soon after his admittance as a court member, he was unable to reverse the slave tattoos he'd received because of it, so they remain burned into his body forevermore.
The use of magic is frowned upon, and so he uses it only when absolutely necessary and almost never within the presence of any court members, especially those who hold resentment just due to his elven race, and with those who still silently view him as the “Bastard of Da’Neer”. Over the last 40 years as a member of the royal court Azriel gained many titles, a number of those well-earned, but also ones of non-official value that are spoken in a spiteful nature in private.

Secretly, he works to aid his own elven people who remain tied to slavery around the world, and to offer them refuge and support in provinces close to the capital where he can visit them in person, whilst also finding them new lives to start with their new found freedom.
This endeavor remains secret due to the conflict that could be ignited in countries where slavery is very much legal. Elven slaves in particular are seen as a sign of hierarchy in the nobility chain.

Due to the secrecy, the newly freed slaves still bare open hatred for him as he doesn't declare himself as their saviour, bearing it too great a risk for his position in the royal lion's den, instead choosing to work behind others, or go by different names with the use of masks to hide his true identity when he's required in the field.
Its not uncommon for those of his own race to call him "blood traitor" or "royal whore" for their belief of him working with humans for his own gain and avoid a second slavery sentence, unknowing of his true service to his people.

Available for fantasy-based storylines only.

Photo album: www.roleplay.me/album/783603
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1 | 0 Comments | Feb 28th 2022 20:08

Absence until end of March 2022


Hi all,

I did post a message before the New Year regarding my absence ranging from this month until the end of March, but it seems to have disappeared. So, I thought I would upload it on my blog instead to avoid any more disappearances and so you're all kept up to date.

I'm going to be slow with replies from now until around 24th March due to University and work commitments. My dissertation thesis is due for submission on the 23rd March, and once that is out of the way then I believe I will be much more available, as a lot of time is required to complete it.

Until that time, I will try and reply to everyone as much (and as quickly) as I can, but I cannot make any promises when it comes to giving a time-frame. I put a lot of passion into my writing and will not send a response that I think is not up to par.

With that being said, if you are impatient with replies then you may not wish to roleplay with me (or start a roleplay) until a later date - that's fine! However, I do ask for some lee-way for my situation, as I am always extremely fair with others with no complaint. Everyone has their own lives.

Thank you for taking the time to read :)
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3 | 0 Comments | Jan 14th 2022 12:15

ROLEPLAY RULES


Rules - Updated 05.03.2022

1. No amateurs. Advanced only.

2. You must be age 18+ to role play with me.

3. Proper grammar is a must.

4. Well developed characters only.

5. I usually write up around 1000+ words per message and I expect this in return.

6. Third person perspective only, with "" used for speech. I do prefer using past tense, but if you use present that's also fine.

7. I roleplay through email only as I find novella responses way easier to read through there as opposed to the messaging system on Roleplay.me. If you do not wish to roleplay through email that's fine, however I will refuse to start a story with you through any other method. I do not have Discord before you ask.

8. Don't leave me to come up with the story line, I'd appreciate effort from you.

9. I'm all for spit-balling ideas with twists and turns! If you have any suggestions pop up please let me know, I'd love to hear your ideas!

10. I am open to romances but only after certain points in order to keep that sense of realism.

11. If for any reason you wish to stop the roleplay or you are unable to reply for a certain length of time, please let me know - I don't judge. Just don't leave me in the dark! I will do the same for you.

12. Please read through my profile and my blogs before messaging - it helps us both out and saves a lot of time!

13. Do not message me in character - discussion of plots and storylines is a must for me. If you do contact me immediately in character you will be ignored and removed as a friend.

14. Do not request that I make a new character to suit your own, I don't mind making very "minor" tweaks to my own characters, but I will not completely write up a new profile for your benefit. The characters I have are my own OGs and all I have available. If that doesn't suit you then you might want to move on.

15. Just because my profile says I've been online and I haven't gotten back to you yet, doesn't mean I'm ignoring you - I'll be actively working on a reply, so please try not to bombard me with messages because its irritating.

16. I'm not here to collect friends, therefore if you send me a friend request and I accept then please message within the first few days otherwise you will be removed. You add me, you message first. That's how it works for me and vice versa.

Other than that, feel free to message me! :)
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10 | 0 Comments | Oct 29th 2021 11:32

Zaeryniir Velarys > OG Elder Scrolls


Name: Lord Zaeryniir "Zero" Velarys
Pronunciation: Forename - "Zey", "Rin", "Ear". Surname - "Vell", "Arris"
Titles: "Knight of the Realm", "High General of the Dawnguard", "Prince of Thorns", "Kinslayer", and "Champion of Mehrunes Dagon".
Age: Frozen at 24, officially 72
Race: Nord
Species: Vampire
Occupation: Master Monster Hunter - Dawnguard's 2nd in command & High General
Height: 6ft 1"
Eyes: Blue (crimson & yellow when vampiric instincts triggered)
Hair: Brunette curls
Relatives: Deceased parents and twin sibling.
Weapons: Venomous fangs. "The Daedric Blades"; Zephyr and Valik - duel wielding shortswords. Hidden wristblades.
Location: Fort Dawnguard
Personality: Generally very guarded and unpleasant to be around. Sarcastic and rude. However, fiercely loyal and devoted to the few he holds close.
Skills: Increased speed, strength, sight, hearing and smell. Incredibly talented in all aspects, but most lethal in close combat. Possesses elemental ability to control thorns and vines.

One-handed weapons = 94
Duel-wielding = 97
Two-handed weapons = 70
Archery = 70
Blocking = 60
Light armour = 95
Heavy armour = 75
Sneak = 85
Speech = 85
Smithing = 45
Enchanting = 42
Lockpicking = 75
Pickpocket = 80
Alchemy = 40
Illusion = 25
Destruction = 30
Conjuration = 30
Alteration = 25
Restoration = 25

History: Born into one of the best monster Hunter families, Zaeryniir (nicknamed "Zero" by his younger twin) had already started his training from a very young age - born with a strong lineage, great things were expected from him. However when his entire family was slaughtered by a Pureblood Vampire and Zero bitten at 14 years old, for years he battled against the slow and painful transformation into a fully fledged vampire. His Hunter blood rejecting the venom, making the full transformation drag out for over a decade. Taken in by a family friend, he constantly struggled to learn control his thirst for blood. Only one human had ever died from his own lack of control, and a price was put on his head. However a powerful Pureblood Vampire who remained close to the Royal family deemed him too valuable as a Hunter-turned-Vampire and sought to experiment. Zero was used as a pawn in a far more greater plan and played a very large role in the war that shortly followed between the creatures of the night and the rest of the realm.
The experiment worked and several rogue Purebloods and monsters were eliminated at his hand, including his own Sire & family's murderer.

Due to his major efforts in the war he was Knighted in the palace, named Lord of the Velarys Estate and granted a royal pardon.
For the past 48 years, he has relentlessly tried to come to terms with the creature he has become, after all - a Hunter-turned-Vampire was next to unheard of, and the fact that his own family was slaughtered by these creatures, and used him as a pawn in some "grand plan" made his disgust for them even more strong, despite being one himself.

His endeavors attracted the the interest of the Daedric Prince "Mehrunes Dagon", who made him an offer he could not refuse, and in return he was to pledge himself indefinitely as the Daedra's Champion and Servant until such a time that he be stripped of that title by another worthy soul. Bestowing upon him the Daedric Blades; Zephyr and Valik aid him in his battles, to carry out the Prince's bidding whenever called upon.

Deciding his skills, experience and drive was better serving the realm and eliminating the threat of monsters, Zero re-joined the Dawnguard - quickly rising in the ranks and living up to his legendary family name. Within a few years he rose to his current position of 3rd in command of the 2300 member organisation of training monster hunters and protection of royal families and bloodlines. Over the decades, Zero has eventually embraced his ever-increasing titles - some given and some earned - however, he would prefer not to have them.

It is now common knowledge that he has actively stopped looking for a cure to Vampirism.


*DISCLAIMER" This roleplay is purely based in the Elder Scrolls universe (mostly Skyrim), and due to the storyline I have set out for Zero, your character is required to be the princess of a/the Royal Family and the heir to the throne (flexible on the Tamriel-specific location of said throne), and human/elf race.
I can provide more info on the storyline if needed. Any questions please ask!

Photo album: www.roleplay.me/album/761173
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2 | 0 Comments | Oct 29th 2021 11:31