The Elements


Positive:
- Life
- Fertility
- Justice
- Knowledge
- Virtues
- Love
- Honour
- Nature

Borderline:
- Magic
- Light and Space
- Time
- Luck
- Secrets
- Beauty
- Strength
- Water

Negative:
- Darkness
- Death
- Decay
- Punishment
- Fear
- Chaos

Extra: Void, old Decay, Evil

Opposites:
- Life/Death
- Fertility/Decay
- Virtues/Chaos
- Light/Darkness

Connections:
- Magic/Any
- Love/Beauty/Fear
- Strength/Honour
- Justice/Punishment
- Death/Decay
- Light/Magic/Darkness
- Nature/Decay
- Life/Nature/Water/Fertility
- Chaos/Strength
- Knowledge/Secrets
- Light and Space/Time


Basic explaination, not every knight can have all the listed details, there can be changes according to the mix of elements. Every power can be cultivated, there are only limits between a cloth and another: a bronze can't reach the top on both elements in cultivation, a silver can, while gold can still use everything they have learnt, but they'll have more to cultivate only for their main element.

MAGIC: Connected to every single element, it can strengthen another greatly.

LIFE: Healing,

FERTILITY:

JUSTICE: Storm, lightning, sense of justice, detecting lies, advanced strength (60/100)

KNOWLEDGE: Wind magic, advanced brain, reading minds, mental powers

VIRTUES:

LOVE: Feelings,

HONOUR: Earth powers, sense of honour, advanced strength (80/100), advanced resistence (80/100)

NATURE: Animals guardians, minor and major, advanced strength (according to the animal),

LIGHT AND SPACE: Stars, nebula, gas, any Space component and basic material present in the universe, can be resistent to heat or cold, can have various levels of strength and resistence

TIME: Time manipulation,

LUCK: Decoy, fortune-telling, tarots

SECRETS:

BEAUTY: Infatuation, stun, fake feelings, limited illusions, flowers connection

STRENGTH: Fire magic, advanced strength (100/100), resistence to heat

WATER: Water magic, communication with water fauna, advanced strength (90/100), breathing underwater

DARKNESS: Dark matter in the universe, black holes, cold, shadows, advanced strength (90/100), advanced resistence (50/100), resistence to cold

DEATH: Souls, sands, ghosts,

DECAY: Decomposition, corpse manipulation, resistence to cold

PUNISHMENT: Sense of justice, advanced resistence (100/100), advanced strength (80/100), resistence to cold

FEAR: Illusions, dreams, nightmares

CHAOS: Destruction, chaos, resistence to heat, advanced strength (80/100)
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1 | Jan 30th 2022 17:36