The Secretary, Hermione Malva


Name and Spirit Animal: Hermione Malva, Deer
Age and Occupation: 32, Personal Assistant
Species: Hybrid, Human; Mind Flayer

A bit about Her: Hermione may seem like the type to disregard the opiate of entertainment but she greatly enjoys carnal pleasures of all varieties, fine dining, nice perfumes, theater, haute couture, and so on. She loves the thrill of combat, and even video games. She’ll gladly engage in just about any activity so long as it stimulates her, and she’ll especially be eager if it’s something she hasn’t done before. She presents and carries herself very regally and formally, but isn’t afraid to put someone in their place if need be. She tries to be efficient in all that she does she even successfully manages having a satisfying down time despite being a workaholic. She’s considered excellent company, and is desired the world over.

Powers, equipment, talents, Abilities: Advanced Arithmancy, Psychokinesis, Mixed martial arts, archery, fencing, sniping, alchemy, Charms, spell-craft, Mind Flayer Traits-and skills, Gun-smithing, Jewel and rune refining, appraisal, business and organization, translation, diplomacy, espionage, interrogation, tactics, logistics, fashion, cosmetics, tailoring, design, Architecture, law, Armor and weapon smithing, Consultation, general science and Lab-Work, Herbalism, Info gathering, survival, Trivia, Manipulation, teaching/training, Hacking, Animal Husbandry, Deep Sea Diving, Fishing, Reading, and Info digestion. (Hermione as a mind Flayer will often gain entirely new fields in knowledge on a whim to add to her repertoire via absorbing all the knowledge From a smart target, as of current she has even more talents, but these are her most commonly applied powers, equipment, etc)

Background and History: Hermione was born the only daughter of a revolutionary. In the dystopian world she comes from, where businesses and conglomerates rule, revolutionaries and rebels were often killed quickly, but her father was the sort to use the system to destroy the system. Being a kind Flayer he had incredible knowledge and psychic powers, and he was an obsessive mathematician, so much so that as he browsed the index of experimental and “in development” Magic’s, he decided to fund and support Arithmancy and became so obsessed with that goal that he became just another piece to the system, exchanging his fight for freedom, in pursuit of a passion that he loved.

Hermione’ mother on the other hand was not very pleased with his actions, they met on the battlefield together, fighting for the oppressed so she left him. Taking her daughter with her. Hermione on the other Jane was getting quite addicted to the things her father was teaching her. How to manipulate and use others, how to use powerful forbidden magic and experimental one of a kind things. At the ripe age of ten years old she at her mother’s mind, her thoughts and identities, and made her mother nothing more than a personal maid, of course she trained her mother to be an excellent, flawless maid, that would body guard, and assassinate on her behalf.

After reaching the age of thirteen she found her father and formally requested she be taken under his wing. He told her that as a mind Flayer she would gain incredible knowledge, and with such knowledge would inevitably come suffering if she could not commit her mind to something, like he did. So he had her make a decision, “commit your life to something, and then I will train you to accomplish that goal, any goal.” She thought about her life, how unusual she was compared to the other girls in school, even amongst hybrid girls, and robots, and humans, she was strange. But people feared her because she stuck to the strong, and the strong would bow to her because she would protect their position.

That was it, she knew what she wanted to be. A secretary, and not just any secretary she wanted to Dip her toes into the massive corporate world, and sell her body and soul to someone who would conquer the world, she seeks the perfect candidate, someone she knows will bend the universe to their knees. She will ensure that they reach that goal, and she’ll ensure that it stays that way.

Appearance: (At the end)

Curious about “Arithmancy” what it is? How I designed it and how it works? my full description and depictions of it are directly below, so, enjoy
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Arithmancy: (Arith[short for Arithmos, meaning Number] Arithmancy or, Number magic, is a Form of Psycho-kinetic magic. Utilizing complex and simple algorithms one stimulates the mind, this creates an energy source that can then be utilized to cast spells as a substitute to mana. This makes Arithmancy one of the least demanding Magic’s in the way of mana Consumption.

Arithmancy requires the user to be attuned to the psychic element in some way shape or form, and the user must be compatible with mana. Although it requires little mana to utilize Arithmancy spells, Having a large mana pool and a sharp understanding of mana; internally, externally, and ecologically will make the efficiency utilization of Arithmancy a much more attainable goal.

At its core Arithmancy spells attack foes and support allies through manipulation of mana and psychic energy. This fusion of magic and psychic is fueled by calculation, so one must ask, “what gets calculated?” And that would be, Mana.

The school of Arithmancy divides mana into 3 categories.

-First is Latent or “dry” mana which is the mana all around the world. In the air we breath, in the grass we trample. Dry mana is often forgotten or overlooked, it what our bodies take in when we rest and restore our personal mana reserves, it’s what we harness and collect as alchemists or craftsman. It’s everywhere, unavoidable, and very difficult to perceive.

-Second is Active or Solid mana, this is mana that has been provoked and is now manipulating the natural essence of the world, nature, and so on. It’s most often seen, within people. This is the most commonly used mana; it is through solid mana that most magic users achieve spell casting, wether it be a fireball, or a lighting bolt they do so usually by harnessing the solid mana in their bodies, and fueling their attuned element to strike!

-finally there is refined or “wet” mana. This is mana that has been made tangible, it’s in some species of flora and fauna, some crystals, potions, all sorts of things really, and is used in a countless variety of ways.

:Application:

So what kinds of things can Arithmancy do? Quite frankly the possibilities are endless. From deciphering codes, and analyzing foes, to destroying targets and healing allies Arithmancy can do anything. Arithmancy relies on the ability to spell-craft on the fly. Most Arithmancers have a list of personal favorite spells they utilize, and develop new ones as needed. What kinds of things the spells do depends on the kinds of calculations being done, and what the desired result it. More often than not the more difficult and complex the calculation the more powerful the spell! However this means the Arithmancy would take longer to cast as they must solve their quandaries before they can cast.

:Varietals:

(knowledge on all schools of mathematics can be applied to every type of Arithmancy spells, but these are general ideas and examples. there will always be exceptions and there are thousands of ways to approach the same spell with different mathematical solutions. Ultimately so long as the arithmancers mind is performing mana algorithms and being stimulated they can achieve their desired result so long as the math adds up)

Type 1: Type one, is the standard and first ever developed Arithmancy spell category. It utilizes very simple calculations. In order to cast with type one spells an individual must understand, number theory, Arithmetic, and mathematical analyses. Or in simple terms, types of numbers, and simple functions such as addition as subtraction. Type one spells can most often only be used for party tricks or manipulation of dry mana.

Ex. Someone Wishes to cast a healing spell utilizing Arithmancy. The target is wounded, as a result their body is using some of its mana as a preservation method. One must gauge the severity of the wound and determine how much mana is being expended, the number need not be very precise, but the more accurate the conclusion the stronger and less costly the cast will be. The Arithmancer simply subtracts their estimate from their own mana pool and then heals the target. Depending on how far the answer the caster provided was from the truth will determine how much mana is expended.

Programming: This is the type of Arithmancy used for diplomatic affairs, psychological warfare, mind games and so on. Knowledge and skill in sequencing, statistics,probability, pattern recognition, puzzle solving, and analyses are a must for Arithmancy spells of the programming category. This is yet another form of Arithmancy that focuses on the manipulation of dry mana. However through more complex calculations one can weaponize dry mana to achieve incredible results.

Ex. An ancient text on the wall must be deciphered to progress further into the dungeon, however nobody in the party can read the language, thankfully there is an Arithmancer in the group. They can observe the writing and convert symbols to numbers. Finally they add the values and take the sun, then divide by the number of values to find the mean, upon doing so they can then read the language as they would any language they are fluent in.

Axiom: Axiom spells are the combat types of Arithmancy. Very powerful, very diverse, and very complex. In order to make proper use of combat Arithmancy, or Axiom, one must understand structures and Combinatorics, as well as Geometry, and the comprehension of continuous change, and or Calculus. As to what actions one can perform with axiom spells? Anything. Crush an opponent with ten tons of mana, drown them in liquid mana, create a barrier between you and your foes, conjure a physic blade encrypted in the runes of numbers, and slash through the enemy! The sky is the limit with axiom Arithmancy but it requires time, patience, creativity and knowledge to make full use of it.

Ex. The enemy is charging towards an ally in danger, you wish to push the enemy back with a tidal wave of mana. It’s not actual water of course but it’ll feel like it. You measure the dimensions of a large cylinder, afterwards, calculate the volume of mana said cylinder would contain, determine the rate of change at which the mana flow would shift as it moves from point A to point B. Finally, cast the spell and wash away the enemy! Once again, the more accurate the calculations the less costly and the more powerful the spell would be!

Theoretical: This branch of Arithmancy allows the user to bend the universe to their will, time, space, and just about any construct the mind can comprehend is but another bird in the hand to the talented arithmancer, this requires knowledge of graphing, Algebra, Trigonometry, imaginary numbers, and science. General knowledge of mana physics and mana chemistry or even Alchemy make for a much more potent spell caster of the Arithmancer variety. Though knowledge of the sciences is not entirely necessary the best Arithmancers know their ways around a lab. Using this to dominate mana with the mind the world is your oyster.

Ex. The Arithmancer is about be hit by a lethal blow, a hefty and weighty fireball traveling towards them at incredible speeds, presuming they are quick witted enough to determine its trajectory and calculate the mana utilized to create, cast, and dispense said fireball, they can quickly dispel, deflect or even absorb the fireball, to replenish their mana reserve. This can be done also through pin pointing the coordinates of the fireballs end destination were it to miss its target. An Arithmancy could also use these same premises to power up an allies fireball, and so on and so forth.

Combination: Combination spells, utilize all varieties of number magic. This is the catch all category for any spell that utilizes the many families and branches of Arithmancy but doesn’t quite fit into a category or fuses categories together. Ultimately all categories are just more Arithmancy but cataloging them helps the average Arithmancer have an understanding what they want to be doing when applying their magic on the field for the first time. No example for this one as combination spells are few and far between, and can range from fusion effects to incomprehensible seances with infernal beings to summon star guardians. The absurdity of potential within combination Arithmancy could not be done justice by any example, as such we encourage you to go out there and try some for yourself!

:Flavor:

Were an Arithmancer not showing their calculations you would not know that they were utilizing Arithmancy. However, “showing your work” speeds up spell casting, and makes the spells look flashier and all around they become more effective. As a result most Arithmancers would choose to show their calculations as they work. How the numbers look, what sounds they make, what colors they take, all depend on the flavor of the Arithmancer themselves, but witnessing an Arithmancer work their magic is quite a sight to behold. It’s both impressive, fascinating, and intimidating,.

:Briefing:

Arithmancy is relatively new to the world of magic, not many know of it, or practice it and even less places teach it. However those who are talented and committed enough to try and master this powerful numerology can become some of the most powerful and grand Archmages, psychic powers are well known for their ability to replicate the results of any magic, Arithmancy fuses the powers of Magic and general sorcerery with the wonders of psychic might; this holy matrimony of knowledge, creativity, and wonder are a spectacular phenomena, though it may seem intimidating at first, we believe that Arithmancy is truly Awesome!
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3 | May 22nd 2021 11:12