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Daisy_Johnson_Quake

(Daisy Johnson)
35 / Female / Single
Hunan Province, China
Agent Daisy Johnson, formerly known as Skye, is an Inhuman, genius-level hacker and a S.H.I.E.L.D. operative. She was born to Calvin Johnson and Jiaying, but was taken away when her mother was seemingly killed by HYDRA. Growing up an orphan, she adopted the name Skye and worked for the Rising Tide, putting her on S.H.I.E.L.D.'s radar. However, Phil Coulson recruited her into his team and appointed her as a consultant where she became a valued agent during the hunt for the Clairvoyant. After the events of the HYDRA Uprising, she joined the rest of her team in going off the grid. Skye was devastated when she learned that Grant Ward was a HYDRA operative, and she joined the team in defeating the Centipede Project and John Garrett.

When Phil Coulson became the Director of S.H.I.E.L.D., Skye went with him to begin rebuilding the organization. Working to stop HYDRA eventually led to Skye being reunited with her father. She discovered the alien-based origin of her mother's lineage, and was exposed to the Terrigen Mist, granting her vibration manipulation abilities. The activation of her abilities alerted the attention of other Inhumans, and Skye was taken to Afterlife to help her better understand her powers. She was eventually reunited with her mother, and later played a large role in the conflict between the reunified S.H.I.E.L.D. and the Inhumans.

Assuming her birth name, Daisy Johnson became the first recruit and leader for the Secret Warriors. In that role, she began working with Alphonso Mackenzie to find new Inhumans and led the team in their battle against HYDRA. During a mission, Hive took control of Johnson's mind and used her in his plan to conquer the world. For days, she acted as Hive's right-hand woman, until the Inhuman army they were building fell into a trap which resulted in Lash releasing her from Hive's control. The trauma of this combined with the heroic sacrifice of Lincoln Campbell led to Johnson leaving S.H.I.E.L.D. and becoming a vigilante known as Quake.

During this time, she came across the mystical vigilante known as Ghost Rider, with whom she created an alliance to fight criminal organizations. The two later helped S.H.I.E.L.D. to find the Darkhold before Lucy Bauer would use it. She rejoined S.H.I.E.L.D. after defeating Eli Morrow. Continuing fighting the Watchdogs led by Anton Ivanov, Johnson discovered that her S.H.I.E.L.D. colleagues were kidnapped by Holden Radcliffe and Aida, so she and Jemma Simmons entered the Framework in order to find them. They succeeded and they all returned to the real world - bar Jeffrey Mace, who had died during a mission within the Framework - only to face the threat of the now living Aida. Johnson stopped Aida from using her for her ultimate goal.

However, soon after their victory, the team was sent to the year 2091, when Earth had been destroyed and the surviving humans were enslaved by the Kree. Johnson was quickly trapped by the ruler of the Lighthouse, Kasius, and was forced to participate in the sale of Inhumans, because of the belief she was the one who had destroyed the planet. Only when Leo Fitz arrived to the place she was freed, but with a device that inactivated her powers. As the team found a way back to the present, Johnson refused to return due to her fear to cause the apocalypse, only to be forced to return by Coulson. As the team was working to prevent the Destruction of Earth, Johnson's Inhuman Control Device was painfully removed by Fitz. With Coulson being missing after his capture by Hale, Johnson assumed the role of S.H.I.E.L.D. leader in order to rescue him. Johnson saved Earth after she killed Glenn Talbot and later followed Mackenzie as S.H.I.E.L.D.'s new Director. Afterwards Johnson and the team dropped off Coulson and May in Tahiti so they could live what was left of Coulson’s life. Johnson then gathered a team and left for space in search of Fitz's alternate self, following his death during the final battle against Talbot.

Traveling to several planets, Johnson and her teammates eventually arrived to Naro-Atzia, where they were intercepted by the Chronicoms, who had already captured Fitz. Johnson reluctantly agreed to leave Simmons with Fitz and the Chronicoms while she returned to Earth and learned about Sarge, an extra-terrestrial mercenary who looked exactly like Coulson. As S.H.I.E.L.D. initiated an uneasy collaboration with Sarge, Johnson worked at length to understand his connection to Coulson, wondering whether her mentor was somewhere in Sarge's mind, especially after Sarge called her "Skye." However, her trust towards Sarge nearly took the life of May as he turned on S.H.I.E.L.D. and allied with Izel, although Johnson and her teammates were ultimately able to defeat them both. Due to the threat of the Chronicom Hunters, Johnson was then brought into the past by Simmons in order to have time to prepare their counterstrike. In the process, Johnson activated a Life-Model Decoy of Coulson to help them in their endeavor.

Now in 1931, Johnson and her team saved Freddy Malick from being assassinated by the Chronicoms, then jumping to 1955 to stop the launch of Project Helius, after which the team decided to save Daniel Sousa from HYDRA assassination. In the 1970s, Johnson and her teammates reunited with the Malick family, including Freddy's son Nathaniel. Johnson and Sousa were kidnapped by Nathaniel, who used Daniel Whitehall's formula to give himself her quake powers. They returned to the Zephyr One, however damage to the ship caused in the 1970s resulted in Johnson and Coulson being stuck in a time loop which they only escaped thanks to Enoch sacrificing himself. Now stranded in 1983, Johnson helped Simmons remember how to activate the Quantum Tunnel that brought Leo Fitz to their timeline to help beat the Chronicoms. Johnson and her team devised a plan to bring the Chronicom fleet to the original timeline's 2019, where Johnson fought Nathaniel Malick on a Chronicom ship, causing a massive explosion that destroyed the fleet and killed Malick, but also killed her. Thankfully, her newfound half-sister Kora used her Inhuman powers to revive Johnson. Following S.H.I.E.L.D.'s victory over the Chronicoms, Johnson started a relationship with Daniel Sousa, and the two plus Kora set off into deep space to explore the universe.

Powers:

Vibration Manipulation: All existing matter and energy within the known universe vibrate at a specific resonant frequency on the quantum level. Forced into a state of Terrigenesis via her exposure to the Diviner's extraterrestrial contents, Daisy Johnson acquired the ability to sense the various frequency vibrations in her environment and manipulate them. Her powers are connected to her heart rate, and as a negative result she can lose control of her powers whenever her heartbeat increases during stressful situations. Johnson's body is able to withstand enhancing and releasing intense vibrational waves, however attempting to forcefully internalize or hold back her powers will put an excessive strain on her body and may lead to internal injuries like ruptured veins, hairline bone fractures, or other severe consequences, which requires her to use casts created by Jemma Simmons. When focused, her abilities' extend to the point that she can create both force barriers and powerful concussive waves of sheer force. After learning about her powers from Jiaying, Johnson achieved greater control over her powers and no longer loses control of them. She first used them to cause a controlled avalanche, and again to make several glasses of water ring, but ultimately ended up shattering them. During the opening of the War Against the Inhumans, she made an attacking agent's gun vibrate apart and defeated Melinda May with a concussive blast. Since sound is the vibration of air molecules, Johnson is acute to sounds that other people can not hear; when the Monolith was opened, Johnson heard sounds that Phil Coulson and Bobbi Morse did not. Soon after, she generated an earthquake via concussive blasts to heavily damage the Playground. She also restricted Leo Fitz's breathing. When the Playground was invaded by the Life-Model Decoys, she could sense that Jemma Simmons was not a decoy by sending vibrations through her body, which allowed Johnson to feel Simmons' bones. Her powers can also be used sub-consciously as seen when the Remorath were transporting her to Taryan, she managed to break the device subduing her whilst her physical body was rendered unconscious. Johnson was able use her powers to cause opponents' weapons to vibrate apart, as she did with two D'Rillians.

Concussive Blasts: Perhaps her favorite technique, Johnson is able to generate and focus powerful concussive waves of vibrating air in the form of directed concussive blasts at her enemies. The effects of her blasts can vary from being weak enough to only knock opponents into walls and shatter windows, to strong enough to break a Kree Reaper's arm, crush Gideon Malick's skull, heavily damage an LMD of Melinda May, explode a Vrellnexian, destroy massive areas of concrete roads, send cars flying, knock back a grenade fired from a grenade launcher, destroy a portion of a hospital floor, push a Quinjet into the sea, and heavily damage the Playground by directing them into the ground, which caused the ground to shake. Johnson also uses her blasts in battle to block blows from opponents such as Hive. During her time as a vigilante, Johnson also learned to use her concussive blasts to propel herself in the air and cushion her falls, such as when she did to evade S.H.I.E.L.D. and also catch a sniper when he failed to assassinate Jeffrey Mace. She was also able to concentrate her concussive waves. in her hands before releasing them in a massive shock wave, destroying Phil Coulson's LMD and Alphonso Mackenzie's LMD in the process. Johnson is also able to use her shockwaves to apply enough pressure on viscous matter such as Gravitonium, that it would compress to a degree that would otherwise be unachievable. Johnson could also use her powers to resuscitate Lincoln Campbell by sending weak concussive pulses to his heart. Johnson was also shown to be able create cushioning platforms of concussive force, such as when she stopped Rosalind Price's fall. She is also able to release concussive shockwaves through her punches.

Vibrational Absorption: Johnson is also capable of absorbing vibrations, as seen in an episode when she absorbs an earthquake, and when used in conjunction with her gauntlets, she is able to absorb a larger quantity of vibrations, but can only hold them so so long and must release them or she risks causing irreparable damage to herself.
Disintegration: Daisy can cause molecules to vibrate violently enough that the bonds between them are destroyed, causing whatever she is using her powers on to disintegrate into the atmosphere, such as when she dissintergrated an entire army of Shrike in a matter of seconds.
Force-Field Generation: Johnson is able to shape vibrating air into physical fields, as demonstrated when she blocked several energy blasts from Kora during the team’s final mission together.

Former Powers
Artificially Enhanced Physiology: After injecting herself with the Centipede Serum, Johnson experienced heightened abilities.
Power Augmentation: During her final battle with Glenn Talbot, she was easily overpowered by him. Using the Centipede Serum containing Jiaying's DNA that she found in her gauntlets, she injected it into herself and her power was enhanced, sending out a vibration strong enough to push Talbot out of the atmosphere in seconds, eventually leading to his death in space.

Abilities:

Master Hacker: Johnson is an extremely skilled computer hacker, with a wide range of contacts through the Rising Tide hacktivist group. On many missions, these skills were utilized for intelligence gathering and data interpretation. Phil Coulson put her in charge of the Clairvoyant mission because she "sees things in unique ways" and was a master at pattern recognition and analysis; in other words, she picks up on patterns that others do not notice.
Expert Thief: Johnson also had pickpocketing skills, managing to steal Michael Peterson's driving license in Los Angeles, and a set of keys from an Italian train Conductor without being noticed.

Expert Marksman: Skye's hesitation toward using firearms subsided following her training with Melinda May, as demonstrated by her using the Taser Projectile Launcher against Carl Creel and later as she used a sniper rifle against Donnie Gill. Skye displayed her impressive skills in conjunction with her close-range combat and tactical training, enabling her to take down several HYDRA operatives with only a pistol.

Master Martial Artist: Skye was taught to fight by Grant Ward, and later by Melinda May. Skye was able to have a prolonged battle with Agent 33, a person who gave May a good fight. After further training, Skye displayed her impressive skills in conjunction with her marksmanship and tactical training, enabling her to take down several HYDRA operatives with only a pistol and her combat training on two separate occasions. Her fighting style is comprised of kickboxing, Brazilian jiu-jitsu, boxing, Krav Maga, and Jujutsu.[135] During the opening of the War Against the Inhumans, Skye was able to effortlessly defeat a skilled S.H.I.E.L.D. agent and hold her own against Melinda May for some time. Later, during the climax, Johnson was able to defeat two out of five Alisha Whitley duplicates before being defeated by her superior numbers. A year following, Daisy was stated, following Bobbi Morse's resignation, that she was the only agent beside May, capable of taking out a room of HYDRA agents, solo. Johnson was able to briefly hold her own against a Kree Reaper, and with the aid of her power, was able to defeat him. As a testament to her skills, Johnson was able to have a prolonged battle with Hive, who had the abilities of Grant Ward, a man who had rivaled both Melinda May and Bobbi Morse in combat, combining her skills in martial artist and vibrational powers in close combat. Johnson has even been able to outskill the Kree warrior Sinara, and even held her own against three Chronicom hunters despite being high on Puffies. Under optimal conditions, she defeated several armed Chronicom Hunters at once with ease.

Expert Spy: Johnson is highly trained in espionage and deception. During her early years as an agent, she was able to convince Ward that she did not know that he was a HYDRA infiltrator, deceiving long enough to report him to the authorities, and she later managed trick Ward to reveal all he knew about her father, before S.H.I.E.L.D. transferred him into Christian Ward's custody. Even before her training, Johnson was able to infiltrate a party hosted by Ian Quinn using her allegiance with the Rising Tide. Years of mission with S.H.I.E.L.D. only made Johnson a more talented spy, to the point that she was able to pose as a CIA agent to Daniel Sousa, another trained and seasoned S.H.I.E.L.D. agent.

Expert Tactician: Johnson learned to assess threats as she entered a location, scanning for exits and the type of weaponry the guards carry, even attempting to assess the personalities and skills of the people in her environment. Grant Ward commented on her ability that Johnson gained when he brought her to the Ponce de León Theater‏, and General Hale praised her ability to make difficult choices, and declared her to be powerful, intelligent, and calculating; in her opinion she was the optimal candidate for Project Destroyer of Worlds. Phil Coulson even chose Daisy as his successor to lead the team, although she eventually stepped down and chose Alphonso Mackenzie to lead S.H.I.E.L.D. instead.

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