11 or so years of RP experience.
I RP in 1st person, but you can use whatever perspective you prefer.
Baraka was introduced as a mean, unforgiving, and unpredictable warrior in service of the Emperor of Outworld, (Shao Kahn) in Mortal Kombat II. He belongs to a race of nomadic mutants, later revealed in Mortal Kombat: Deception to be called Tarkata, a crossbreed between vile Netherrealm demons and denizens of Outworld, apparently populating the vast wastelands of Outworld. Like most members of his race, Baraka possesses long blades extending from his forearms. Although he has had numerous incursions with the Earthrealm warriors, he does not appear to have any particular rivalry or hatred towards Earth or its inhabitants. As a loyal warrior, he fights for those whom he calls "master". He later has the status of a general, which makes him superior to all other Tarkatans, with the exception of the half-tarkatan Mileena.
While brainstorming possible character ideas for Mortal Kombat II, several designers visited a local costume shop and found a Nosferatu mask. They painted the mask to enhance its horrifying appearance and added false fingernails to appear as long fangs. This mask was worn by Richard Divizio, the actor who portrayed Baraka in the game. In a video interview, on the bonus DVD included with the special edition of Mortal Kombat: Deception, Divizio stated that the mask was a "skin-tight" fit, and throughout his motion capture filming, he was sweating profusely. "He was a pretty cool character," Divizio said to Electronic Gaming Monthly in 1994, "but I didn't like him too much".
Early Baraka concept art by character designer John Tobias portrayed him as a masked, bald human ninja armed with hookswords. The swords were later used by Kabal — also played by Divizio — in Mortal Kombat 3.
Another Baraka concept portrayed him as a creature with extra-long, metal talon-studded, muscular arms, but it was felt this might create an unfair reach advantage and so was re-sketched with blades inspired by the X-Men's Wolverine, whose claws extend from his hands. The arm blades have changed throughout his appearances in the series, changing from looking metallic to looking white in color. Additionally, Baraka's arm blades looked like a singular elongated blade, but in MKX, they were given an arrowhead-like tip. These versions of his blades are also noticeably shorter, however in the mobile game, they are much longer. In MK11, Baraka's arm blades seem to look more bone-like and it appears he is able to break off and regrow his arm blades at will, as seen in his Fatal Blow. Additionally, the blades appear shorter than previous appearances.
The third and final attempt at a Baraka design included a full head of black hair tied up in a bun, and a large red dot on his belt to go along with his familiar red-and-white tunic and black pants. The red dot, added simply as a decoration, was axed because it was misinterpreted as symbolizing the red dot on the Japanese flag, and the hair was gone shortly thereafter, finalizing Baraka's bald look used throughout the MK series.
In MKX, Baraka now has two little spikes coming out on each of his upper face cheeks; making him more unique and easier to identify among other Tarkatans. This change was later removed with his appearance in MK11, however he has still been given subtle changes to easily identify Baraka from normal Tarkatans. Another noticeable trait that was given to him in MK11 are his body spikes protruding out of his back and shoulders which he can shoot out at will. It also appears that each time he shoots out his spikes, blood gushes out.
In the early stages of Mortal Kombat II, Baraka was going to be given a Fatality in which he would slice his opponent's stomach open and let their entrails spill to the ground. This was actually deemed too gory, even for Mortal Kombat by the development team and still has not been seen in game-form. This would eventually become Kabal's Fatality in Mortal Kombat 2011.
Baraka's biggest drawback in his first appearance was that he lacked a moving special attack, and was thusly considered to be a low-tier character. Although only he and Jax (a high-tier) shared this problem, Jax's other specials were considered much better than Baraka's. This, combined with a bug that allowed opponents to leg sweep Baraka far out of normal range during his Blade Spark (due to a forward-extended blade when firing it), ensured his place near the bottom. Baraka was given better special moves in later games to improve his repertoire, and the sweep bug was fixed.
In Mortal Kombat Gold, Baraka has a scar lined with large metal staples splitting his body straight down the middle. According to a render of Baraka and Mileena found in Deception's Krypt, this was the end result of Baraka's brush with Kung Lao's Hat Slice fatality during Mortal Kombat Trilogy (although this fatality is only usable in MK2 and Mortal Kombat: Shaolin Monks). Baraka survived the attack and the staples were implemented to hold his body together while he healed. However, an unused bio for Baraka had him dying from Kung Lao's attack and being revived by Shinnok. This bio was released in a few strategy guides for the game, sparking the misconception that he had actually died.
In Mortal Kombat: Deception, after the use of a special move, Baraka's blades which came out in the process of the move would slide back in without a sound. However, if the player executes a special move in the Blade style, the blades will never shoot back in. Baraka is also revealed to be "The Scourge Of Outworld". This is the exact title given to Kintaro in the Malibu series of Mortal Kombat comics. Also, if Baraka is defeated in the first round, he will lift himself up using his blades and start the next round using his blades as his fighting style. He is the only character to switch to or remain in his weapon style after being defeated. All other characters revert to their first fighting style if using weapons, or remain in the same style if not.
In Mortal Kombat: Armageddon and in Mortal Kombat: Deception, Baraka is playable in all the mini-games available, these include Chess Kombat, Puzzle Kombat, and Motor Kombat.
As a Tarkatan, Baraka possesses greater stamina and fighting power than a normal human, along with his trademark weapon - the Tarkatan blades that extend from his forearms. He is also shown in many cases to have a highly acute sense of smell, as he can tell the true identity of targets by their scent, and a potent healing factor, as he was able to survive Kung Lao's Body Slice Fatality in the events of Mortal Kombat Trilogy (though he required giant staples to hold his body together). With the addition of body spikes in MK11, he can now shoot the spikes out of his back as a defensive maneuver.
Baraka made several appearances in Malibu Comics' Mortal Kombat comic book series, making his first appearance on the first issue of Goro's miniseries, Prince of Pain. Baraka was portrayed as the classic brawn-over-brains type, and had the distinction of speaking in pidgin English; in the 1993 Midway-created Mortal Kombat II comic book, his only line is "Baraka shows Johnny Cage pain!"
Baraka was also featured in an eponymous one-shot issue by Malibu Comics in 1995. He was also one of the numerous characters who habitually referred to themselves in the third person throughout Malibu's entire MK series. Baraka's background is mostly kept in the comic, having him as the leader of the mutants that form part of Shao Kahn's armies. On the following Battlewave series, though, he changes sides when Shao Kahn starts replacing his mutants with Scorpion's army of undead soldiers. He ends up joining with Kitana, Kung Lao, and Sub-Zero in a rebel force set to defeat the emperor. Despite this, his violent nature often put him at odds with his former comrades.
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