Case File #6767 [Kalabar Greene]


Name: Kalabar Greene
Nickname: Kal
Age: Appears 27. Actually 900
Gender: Male
Sexuality: Bisexual
Species: Witch
Abilities:
Spell Casting: One of the defining characteristics of a witch is their ability to cast spells; a "spell" being a word, a verse or incantation, ritual action, or any combination of these to carry out a magical action. On rare occasions such actions can be performed without the use of a verbal spell.

Channeling: The power to invoke extra forms of energy by focusing on external forces.

Potion Brewing: The power to brew and concoct potions, remedies, and elixirs that have supernatural properties with varying effects.

Telekinesis: The power to move objects and persons through mental influence.

Pain Infliction: The power to create excruciating migraines or aneurysms through supernatural means.

Elemental Control: The power to control and manipulate the elements of air, earth, fire, and water.

Divination: The power to divine future, past, and present events based on extrasensory perception.

Clairvoyance: The power to divine future, past or present events through instinctive knowledge.

Intuition: The power to divine future, past or present events through the use of instinctive knowledge.

Premonitions: The power to divine future, past or present events through the observation and study of dreams.

Psychometry: The power to divine future, past or present events through contact with or proximity to a certain object or person.

Astral Projection: The power to separate from one's body and project the mind to another location or to instantaneously travel from one point to another.

Transmogrification: The unique power to alter the physical structure of objects living or dead, changing their form through spells.

Telepathy: The power that allows witches to access the minds of others through spells.

Possession: The power to jump one's spirit into the body of another, taking control of said host body through spells.

Illusions: The power to alter the senses of others to perceive a false reality through spells.

Dream Manipulation: The power to control people's dreams through spells.

Resurrection: The power to bring someone or one's self back from the dead through spells.

Black Magic/Magical Configuration: He knows countless Magics, combining different parts of magic from seperate regions. Makes his hexes harder to loop around and even harder to stop

Weaknesses:
Disbelief: The act of denying or disbelieving in one's potential could cause a witch to inadvertently suppress their magical power.

Distraction: Denying a witch from concentrating or giving full attention to their spells, may render them ineffective. Since most spells are spoken verbally and take time to take effect, witches are vulnerable to attack before their completion. Additionally, certain spells require items, tools, and or special events during casting, therefore they can't be invoked on a mere whim.

Emotions: A witch's magic is subject to the influence of their emotional state and may fluctuate according to them, especially when untrained. According to Sheila Bennett, strong emotions such as worry and anger can fuel a witch's power while emotions such as fear may prevent a witch from properly accessing them.

Herbs: Ingestion of certain herbs can cause a witch to lose consciousness and prevent them from using magic for an undetermined amount of time. The Lobelia flower prevents concentration and, therefore, the practice of magic and can be used to temporarily weaken a witch.

Huntress' Blood: The supernatural huntress' blood can suppress all magic of a witch when consumed, as well as prevent magic from working on said witch, as seen when the Armory could not perform a locator spell on Bonnie Bennett. Prolonged ingestion is toxic and ultimately leads to the death of the witch. Once black scabs start appearing on their body, the infected witch has less than a week of life. There is no known cure to combat this disease.

Witchcraft: Witches are still susceptible to the powers of witchcraft. This is inclusive of mystical and dark objects. A siphoner can siphon the magic from a witch and prolonged exposure is said to lead to death.

Mortality: Despite their mystical attributes, witches are still human and share many of the same weaknesses as non-supernatural beings (e.g. age, decapitation, disease, heart-failure, suffocation, snapped neck, etc.). However, witches can temporarily get around this weakness through the use of protection spells.

Overexertion: The excessive use of magic can lead to disorientation, nose bleeds, unconsciousness, and if taken to the extreme, death.

Nature: It is said that Nature will always find a balance when witchcraft is performed, thus spells will always have loopholes. This means, among other things, that no being can be truly immortal.

Mystic Falls Founders Bell: An indestructible bell that amplifies the effects of the Staff of Arcadius when combined with the Maxwell Striker. When struck, it produces a high frequency that has some minor effects on witches and siphoners, giving them painful headaches. Apart from this, it does not affect their ability to perform magic and cast spells.

Likes: Fire, Magic
Dislikes: Ignorance, Asshats, Authority
Personality: Kal is a Prick, think a Mix of Kai Parker and Klaus Mikaelson with a Dash of Kol. And you barely come close to the psychotic tendencies of this man. He's power hungry, obsessive and compulsive. He's Charming, Manipulative and Sadiatic. Taken Pleasure in the misery of others.

Background: Kal was a Witch born in the late, late late, really late centuries in the city know at Athens, he was raised in the path of the divine, believing in his Pagan Gods. Much more devoutly then others. However when tensions broke and the Peloponesian War broke out, Kal was taken from his homeland and became a slave to the Spartans. However, when the night came, he broke free of his cell and slaughtered those that tried to keep him contained. He escaped Sparta and took shelter in an ancient grove of trees. There he Met Morgana Le Fey, She granted him Three Wishes. His first was be trained by the best witch in every art of magic, the second was immortality. Nature would not abide by anything to be truly Immortal so Morgana Granted him the power to steal the life of those he killed, and for the third. He asked for a Ring, that would let him see the supernatural, and would grant him the senses of a Wolf. The strength of a bear and the sight of a hawk. She granted all three, plucking a stone from the river bed and muttering a spell till she held a ring in her hand spelled with what he asked. For these Gifts that she gave, he paid in servitude. Morgana Foretold of a Child that would come into being, that would unhinge the very bance of nature and Kal was to gather an Army, to protect this child to be.
Face Claim: Luke Mitchell
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1 | Dec 12th 2021 03:58